Bronze Battlerunner (5e Creature)

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Bronze Battlerunner[edit]

Huge construct, lawful neutral


Armor Class 18 (natural armor)
Hit Points 496 (32d12 + 288)
Speed 80 ft.


STR DEX CON INT WIS CHA
12 (+1) 25 (+7) 28 (+9) 8 (-1) 17 (+3) 6 (-2)

Skills Perception +10, Survival +10
Proficiency Bonus +7
Damage Resistances acid, fire, necrotic, radiant, thunder
Damage Immunities poison, psychic
Condition Immunities charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, unconscious
Senses tremorsense 120 ft., truesight 120 ft., passive Perception 20
Languages understands Common and Modron but can't speak
Challenge 24 (62,000 XP)


Immutable Form. The battlerunner is immune to any spell or effect that would alter its form.

Siege Monster. The battlerunner deals double damage to objects and structures.

No Survivors. When the battlerunner is reduced to 0 hit points, it detonates all remaining missiles it has centered on itself. Any creature or object within 20 feet of the battlerunner must make a DC 22 Dexterity saving throw, taking 84 (8d20) radiant damage on failure or half as much on a success. Any creature killed by the radiant damage is disintegrated, leaving behind anything it was wearing or carrying. Any creature and object within 40 feet of the battlerunner takes 11 (2d10) thunder damage, is knocked prone, and deafened until the end of its next turn. The radiant damage is increased by 84 (8d20) and the thunder damage is increased by 11 (2d10) for each use of Uberlivion Missile the battlerunner has remaining.
This feature can be disabled for 1 minute if a creature within 5 feet of the battlerunner uses an action to succeed on a DC 22 Intelligence ability check using tinker's tools.

ACTIONS

Multiattack. The battlerunner makes one main turret or three secondary turret attacks and uses 1d4 mini-rockets.

Main Turret. Ranged Weapon Attack: +14 to hit, range 120/300 ft., one target. Hit: 59 (8d12 + 7) piercing damage plus 16 (3d10) fire damage. The target is knocked back up to 10 feet away from the battlerunner and stunned until the end of its next turn.

Secondary Turret. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 9 (2d8) acid damage. The target's movement speed is reduced by 10 feet until the end of its next turn.

Mini-Rocket. The battlerunner targets a point it can see within 150 feet. Any creature or object within 10 feet of the point must make a DC 22 Constitution saving throw. On a failed save, a creature takes 9 (2d8) radiant and 9 (2d8) thunder damage and is saving throw is blinded and deafened until the end of its next turn. On a successful save, a creature takes half as much damage and isn't blinded or deafened.

Uberlivion Missile (3/Day). The battlerunner fires an explosive missile at a point it can see within 300 feet of itself. Any creature or object within 30 feet of the point must make a DC 22 Dexterity saving throw, taking 84 (8d20) radiant damage on failure or half as much on a success. Any creature or object that fails the saving throw is stunned until the end of its next turn and any creature killed by the radiant damage is disintegrated, leaving behind anything it was wearing or carrying. Any creature and object within 60 feet of the point takes 11 (2d10) thunder damage, is knocked prone, and deafened until the end of its next turn.

BONUS ACTIONS

Continuous Barrage. The battlerunner uses mini-rocket.

Overdrive. The battlerunner uses the Dash or Disengage action. Using either action immediately ends the restrained condition on the battlerunner.

Range Finder. Until the end of the turn, long range and the prone condition do not impose disadvantage on the battlerunner's weapon attacks.

REACTIONS

Fighting Retreat. If a creature ends it turn within 10 feet of the battlerunner, the battlerunner can move up to half its movement speed without provoking opportunity attacks, then makes a secondary turret attack against the creature.

Created by a rogue modron quadrone for the armies of Rigus, bronze battlerunners serve as mobile artillery platforms capable of laying waste to even the mightiest enemies Acheron can muster without ever getting close enough to be counterattacked. Most generals use them as outrider support to mounted troop formations, but some are willing to let loose their full salvos to capture key objectives. Every battlerunner has a self-destruct failsafe built into it to prevent the tech from falling into the hands of Rigus's enemies.

Constructed Nature. A bronze battlerunner doesn't require air, food, drink, or sleep.

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