Breather (5e Class)

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Breather[edit]

This Class Is Made To Be A Demon Slayer From The Popular Anime "Kimetsu No Yaiba", This Is Not Finished And Has Weapons To Be Used In Conjunction This Class Uses The Art Of Breathing Which There Are Many Styles Of And Many Forms For Each.

Breathing[edit]

Creating a Breather[edit]

Quick Build

You can make a Breather quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Constitution Second, choose a Slayer Of Demons.

Class Features

As a Breather you gain the following class features.

Hit Points

Hit Dice: 1d12 per Breather level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Breather level after 1st

Proficiencies

Armor:
Weapons: Katanas, Poisoners Kit (Strength must be less than 12 without bonuses), Haoris.
Tools:
Saving Throws: Strength, Dexterity, Constitution.
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) {{{item1a}}} or (b) {{{item1b}}}
  • If you are using starting wealth, you have 10d4x10 in funds.

Table: The Breather

Level Proficiency
Bonus
Features Breath Points
1st +2 Breath, Breathing Technique
2nd +2 Breathing Technique
3rd +2 Breath Specialty
4th +2 Ability Score Improvement, Breathing Technique
5th +3 Steel Lungs
6th +3 Breath Specialty Improvement, Pain Resistance, Breathing Technique
7th +3 See Through World(1 Use)
8th +3 Ability Score Improvement, Red Sword (1 Use), Breathing Technique
9th +4 Steel Lungs Total Body Movement
10th +4 Breathing Technique
11th +4 Breathing Technique
12th +4 Ability Score Improvement, Pain Resistance
13th +5 Breathing Increase
14th +5 Flexible Moving Strikes
15th +5 Demon Slayer Mark
16th +5 Ability Score Improvement, Red Sword Permanent
17th +6 See Through World Permanent
18th +6 Total Concentration Breathing
19th +6 Ability Score Improvement, Breathing Technique
20th +6 Hinokami Kagura Pain Cycle

Variant AC Your Dex Bonus Can Replace Your Con Bonus For Armor Class (Your Choice)

Breath[edit]

At First Level, You Get 5 Breath Points, This Amount Increases Per Level In This Class

Demon Slayer Mark[edit]

Demon Slayer Mark Gives The User 1d12 Hp Regen Per Turn, +2 to hit, +4 Damage Per Attack, If Used When Character Is At Less Than 10Hp, They Gain 3d12 Hp

Nichirin Blade[edit]

Deals 2d4 Slashing Damage And Any Breathing Used With This Katana Ignores Damage Immunity Turning It Into A Resistance Instead.

Breathing Technique[edit]

At First level, You Choose A Breathing Style Pick Between Mist Breathing, Love Breathing, Wind Breathing, Water Breathing, Fire Breathing, Insect Breathing, Moon Breathing, Or Sun Breathing. You Gain Breathing Forms Based On Which Style You Pick You Gain Forms At Levels 1, 2, 4, 6, 8, 10, 11, 19.

Ability Score Improvement[edit]

When You Reach 4th Level, And Again At 8th, 12th, 16th, And 19th Level, You Can Increase One Ability Score Of Your Choice By 2, Or You Can Increase Two Ability Scores Of Your Choice By 1. You Can Increase An Ability Score Above 20 Using This Feature.

Steel Lungs[edit]

At Level 5 You Can Use A Bonus Action To Breathe Faster Which Doubles Your Breath Point Usage To Deal 1.75x Damage.

Pain Resistance[edit]

When You Are Less Than 15% Hp You Focus On Survival To Move Faster, Your Movement Increases By 30ft, You Get An Extra Jump Mid Air, And You Can Dash As A Bonus Action or Disengage.

See Through World[edit]

When Used You Can See Through The Enemy Seeing All Their Organs, Bloodstream, And Bones. Allowing You To See How Injured An Enemy Is, When Used You Crit On 17 or Higher, See Their Current Hp, And Get A +3 to Damage]

Red Sword[edit]

When Red Sword Is Used You Deal +5 Damage And Creatures You Hit Have To Roll A DC 20 Con Save.

Total Body Movement[edit]

Your Dex Increases By 5 Points To A Max Of 30

Flexible Moving Strikes[edit]

If You Have A Dex Of 30 You Can Move While Attacking Dealing .75x Damage But You Can Do A Melle Attack For Every 10ft Moved

Total Concentration Breathing[edit]

Your Breath Points Automatically Are Full At The End Of Your Turn

Hinokami Kagura Pain Cycle[edit]

When At 5%HP Or Less You Use A Random Sun Breath Move With Advantage


Mist Breathing[edit]

A Powerful Breathing Used By Muichiro Tokito

First Form, Low Clouds, Distant Haze

User Unleashes A Strong Thrust Attack Dealing 3d4 Piercing Damage

Second Form, Eight Layered Mist

User Slashes 2d4 Times Dealing 1d6 Slashing Damage Each Time

Third Form, Scattering Mist Slash

User Does A Strong Circular Strike Dealing 2d10 Slashing Damage

Fourth Form, Shifting Flow Slash

User Charges Toward Enemy At A Quick Speed 30ft Movement And Strikes From Behind Dealing 3D8 Slashing Damage With Advantage

Fifth Form, Sea Of Clouds And Haze

User Charges Forward Cloaked In Mist Slashing An Enemy 2d4 Times Dealing 2d6 Slashing Each Time

Sixth Form, Lunar Dispersing Mist

User Backflips Into The Air Slashing Down Countless Times 4d4 Dealing 1d6 Slashing Damage Each Time

Seventh Form, Obscuring Clouds

User Vanishes In A Large Area Of Mist Made Of 6x6 Tiles And Is Able To Do 2d4 Melle Attacks With Advantage

Wind Breathing[edit]

A Very Offensive Breathing Style Used By Sanemi Shinezagawa

First Form, Dust Whirlwind Cutter

User Creates A Vortex 15ft Infront Of Themselves Dealing 1d12 Damage To Any Enemies Inside

Second Form, Claws Purifying Wind

User Creates Three Claws Of Wind Dealing 2d6 Slashing Damage Each

Third Form, Clean Storm Wind Tree

Whirlwind Of Slashes (3d4) Dealing 3 Slashing Damage Each

Fourth Form, Rising Dust Storm

User Crouches And Slashes (2d4) Times Dealing 2d6 Slashing Damage Each

Fifth Form, Cold Mountain Wind

User Spins 3 Times Slashing Dealing 3d6 Slashing Damage Each

Sixth Form, Black Wind Mountain Mist

User Slashes In An Arc Dealing 2d10 Slashing Damage

Seventh Form, Gale, Sudden Gusts

User Leaps In The Air Creating Two Gale Gusts Shredding All Enemies In A 10ft Range Dealing 3d8 Slashing Damage Each

Eigth Form, Primary Gale Slash

User Propells Their Blade So Fast It Cuts Their Enemy Dealing 3d10 Slashing Damage

Ninth Form, Itaden Typhoon

User Launches In The Air And Sends Bursts Of Wind At An Enemy In Sight Dealing 3d12

Water Breathing[edit]

A Breathing That Giyu Tomioka Uses

First Form, Water Surface Slash

User Does A Horizontal Slash Doing 1d12 Slashing Damage

Second Form, Water Wheel

User Spins Vertically Forward Unleashing A Circular Attack Dealing 2d8 Slashing Damage (Once Level 7 Is Unlocked User Can Do It Horizontally Dealing 2d10 Slashing)

Third Form, Flowing Dance

Dancing And Bending Sword To Damage All Enemies In A 10ft Radius Dealing 2d10 Slashing

Fifth Form, Blessed Rain After The Drought

User Slashes The Enemies Neck And If A Crit Is An Insta Kill Otherwise Deals 2d12 Slashing

Sixth Form, Whirlpool

User Launches Up In A Vortex Bringing Everyone In A 5 Ft Radius Dealing 3d10 Slashing Damage

Seventh Form, Drop Ripple Thrust

User Does A Thrust So Fast It Pierces 3 Times Dealing 1d10 Each Time

Eighth Form, Waterfall Basin

User Jumps In The Air Cutting The Enemy Vertically Dealing 4d8 Slashing Damage

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Ninth Form, Splashing Water Flow, Turbulent}

User Runs 30ft Faster Than Usual For 1d10 Rounds Of Combat, Hitting All Enemies Within 5ft For 1d8 Slashing Damage

Tenth Form, Constant Flux

User Charges At Enemy Taking All Their Movement Dealing 1d10 Slashing Damage Per 10ft

Eleventh Form, Dead Calm

User Ceases All Movements Then Cuts The Enemy 3d12 Times With Advantage Dealing 1d8 Damage Per Hit

Fire Breathing[edit]

A Very Powerful Breathing Used By The Rengoku Clan.

First Form, Unknowing Fire

A Dash Slash Dealing 1d8 Fire Damage Move Up To 10ft

Second Form, Rising Scorching Sun

An Upward Arcing Slash Dealing 3d4 Fire Damage

Third Form, Blazing Universe

A Downwards Arcing Slash Dealing 2d8 Fire Damage

Fourth Form, Blooming Flame Undolation

A Circular Slash That Deals 2d10 Fire Damage In A 15ft Cone

Fifth Form, Flame Tiger

Many Slashes Turning Into The Shape Of A Tiger Dealing 3d12 Fire Damage Up To 15ft In Front Of The User

Ninth Form, Rengoku

User Launches Forward Up To 250ft Dealing 3d20 Fire Damage To All Enemies In That Path

Moon Breathing[edit]

A Breathing Made To Rival Sun Used By Kokushibo

First Form, Dark Moon

Single Horizontal Slash Creating Many Chaotic Crescents Dealing 1d10 Slashing Damage 10ft Range

Second Form, Pearl Flower Moongazing

User Unleashes A Barrage Of Slashes (2d4) Each Dealing 1d6 Slashing Damage

Third Form, Loathsome Moon

Swings Twice Spreading Many Crescents Causing Chaos In A 15ft Cone Dealing 2d10 Slashing Damage

Fifth Form, Moon Spirit Calamatious

User Unleashes Many Slashes Creating A Vortex Of Crescents Dealing 2d12 Slashing Damage 10ft Range

Seventh Form, Mirror Of Misfortune:Moonlit

User Creates 4 Slashes In A 25ft Cone Dealing 3d10 Slashing Damage

Ninth Form, Moon Dragon Ringtail

User Unleashes One Large Slash In A 15ft Cone Dealing 3d12 Slashing Damage

Fifteenth Form, Full Moon Chaos

User Leaps On An Enemy Creating An Area Surrounding Them Out Of Crescents Making It Impossible To Leave Or Enter, This Restricts Breathing So Only Moon, Mist, Or Sun Breath Works If Anyone Tries To Enter They Are Flung 100ft Dealing 5d20 Slashing Damage Ends After One Is Dead

Sixteenth Form, Moonbow, Half Moon

User Launches Into The Air Slashing Downward Many Times (2d4) Each Dealing 1d12 Slashing Damage

Sun Breathing[edit]

The Strongest Breathing Which Tanjiro And Yorichi Used

First Form, Dance

A Very Powerful Upward Slash 2d6 Fire Damage At Level 7 Evolves Into Dancing Flash Dealing 2d8 Damage And Being A Bonus Action

Second Form, Clear Blue Sky

A Vertical Slash Going In A Wheel Shape Dealing 3d6 Fire Damage

Third Form, Raging Sun

Two Horizontal Slashes Each Doing 1d10 Damage

Fourth Form, Burning Bones

A Circular Slash Going Forward In A Cone Spreading 15 Feet Dealing 2d12 Fire Damage

Sixth Form, Solar Heat Haze

Horizontal Slash Covered In Mist Making The Target Believe They Have Dodged The Attack But It Still Hits 2d12 Fire Damage (Always With Advantage)

Seventh Form, Benefit Radiance

User Launches Into The Air Surrounding The Demon Dealing 2d10 And 1d4 Per Tile The Target Moves Until Your Next Turn.

Ninth Form, Dragon Sun Halo Head Dance

A Large Dragon Forms Make Out Of Fire Hitting Many Enemies In A 30ft Cone Then Launching The Dragon To Do A Ground Slam Dealing Damage In A Circle With A Diameter Of 5 Tiles Dealing 3d12 Fire Damage Per Attack.

Twelfth Form, Flame Dance

A Vertical Slash Then A Horizontal One Repeating 1d4 Times Dealing 1d12 Fire Damage Per Slash.

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