Bow Saint (3.5e Class)
From D&D Wiki
Bow Saints are the pinnacle of knowing their weapon as an extension of themselves. Through intense training of both body and spirit, the Bow Saint is able to truly use their life force to summon weapons made of their manifested souls.ALL CREDITS FOR THIS CLASS GO TO THE CREATOR OF THE BLADE SAINT.I only took the class and rethought it for archery.Blade saint
Making a Bow Saint
Bow Saints are the peak of weapon mastery, and use a variety of tactics, from complex flank and combat maneuver techniques to the simple "hit it 'til it's dead" approach.
Abilities: Wisdom to enhance your Bow Skills, Strength to crush your enemies, and Dexterity if you don't want to get hit.
Races: Any creature that can reach this level of combat enlightenment may be a Bow Saint.
Alignment: Any non-evil
Starting Gold: 4d8×10 gp (average starting gold. 180 gp).
Starting Age: Moderate
|1st||+1||+0||+2||+2||Spirit Bow 1, Bonus Feat, Prepared Bow 1|
|2nd||+2||+0||+3||+3||Blessed Harmony, Hallowed Bow|
|5th||+5||+1||+4||+4||Spirit Bow 2, 'Pure Body, Pure Soul'|
|6th||+6/+1||+2||+5||+5||Bow Ruination, Bonus Feat|
|8th||+8/+3||+2||+6||+6||Saintly Grace +1|
|9th||+9/+4||+3||+6||+6||Spirit Bow 3|
|12th||+12/+7/+2||+4||+8||+8||Saintly Grace +2|
|13th||+13/+8/+3||+4||+8||+8||Spirit Bow 4|
|15th||+15/+10/+5||+5||+9||+9||Prepared Bow 2|
|16th||+16/+11/+6/+1||+5||+10||+10||Saintly Grace +3|
|17th||+17/+12/+7/+2||+5||+10||+10||Spirit Bow 5|
|19th||+19/+14/+9/+4||+6||+11||+11||Prepared Bow 3|
|20th||+20/+15/+10/+5||+6||+12||+12||Saintly Grace +4, Resolved Soul,Spirit Bow 6|
Class Skills (2 + Int modifier per level, ×4 at 1st level): Balance (DEX), Climb (STR), Intimidate (CHA), Heal (WIS), Knowledge (religion)(INT), Listen(WIS), Sense Motive (WIS), Survival (WIS).
The Bow Saint utilizes their own life force to summon weapons of great power to take into battle. All of the following are class features of the Bow Saint.
Weapon and Armor Proficiency: Bow Saints are proficient with all weapons from two selected ranged weapon groups, which cannot be changed afterwards. They are also proficient with light armor.
Bonus Feat: At 1st level, a Bow Saint may select either Combat Reflexes or Rapid shot. At level 6 he may choose Mobility or Swarm of Arrows. At level 11 he may choose Greater Critical or Unerring Weapon.
Prepared Bow 1:At 1st level, a Bow Saint may do Attack of Opportunity with a effective range as half is range
Prepared Bow 2:At 15st level, a Bow Saint may do Attack of Opportunity with a effective range as 3/4 is range
Prepared Bow 3:At 19st level, a Bow Saint may do Attack of Opportunity with a effective range as is range and he gain +3 on attack rolls in is range
Blessed Harmony (EX): At 2nd Level, a Bow Saint adds their Wisdom Modifier to their AC. This bonus to AC apply even against touch attacks or when the Bow Saint is flat-footed. He loses this bonus when he is immobilized or helpless, or when he wears medium armor or carries a medium or heavy load.
Experienced Strike (EX): At 3rd level, a Bow Saint adds his Wisdom Modifier to damage rolls from his spirit weapons.
Seasoned Warrior (EX): Beginning at 4th Level, a Bow Saint may replace his Constitution modifier with his Wisdom Modifier when gaining Hit Dice.
Pure Body, Pure Soul (EX): At 5th level, a Bow Saint gains immunity to all diseases, excluding supernatural and magical diseases. A Bow Saint has a +2 bonus to resist spells or spell-like abilities that spread diseases or poisons.
Savage Critical (EX): At 7th level, A Bow Saint gains the Savage Critical feat.
Saintly Grace (SU): At 8th level, a Bow Saint gains a protective aura of divine energy, granting Fast Healing 1. This Fast Healing increases to +2 at 12th level, to +3 at 16th level, and finally to +4 at 20th level.
Resolved Soul(EX): At 20th level, a Bow Saint grows to divine skills in his weapons of choice. When attacking with a spirit bow, the Bow Saint rolls two attack rolls and takes the better result. If both attack rolls would hit, the Bow Saint deals 1.5x his damage roll.
Spirit Bow (SU): The Spirit Bow is the Bow Saint's manifestation of his keen mind, strong will, and sharp wit. The following is the progression of a Bow Saint's journey to ultimate combat superiority.
Spirit Bow 1: The path to enlightenment begins with the ability to make form of a spirit bow. As a swift action, the Bow Saint summons any weapon he is proficient with. This weapon can be dismissed as a free action. This bow is formed from the Bow Saint's own life force, and any damage done to the weapon is dealt to the user. A spirit bow is never truly disarmed, but any time it is not held by its respective summoner, the weapon dissipates and the Bow Saint takes a temporary -1 to Constitution as his body reels from the loss of self. A Spirit Bow deals half damage to objects and other non organic items.The Bow Saint makes is own arrow not needing to use normal arrows,these are created the moment you attack.these arrows are physical but don't affect the Bow Saint like the weapon would (so the Bow saint doesn't share the damage they would receive or the -1 to constitution),the arrows disappear instantenously after the attack is done.
Spirit Bow 2: Your summoned weapon deals damage as if one size category larger. (Ex. 1d6->1d8).
Spirit Bow 3: An additional weapon may be summoned. This weapon can be used as any attack in a full attack action, or the Bow Saint may choose to make an extra attack with this weapon at his highest base attack bonus, with a -2 penalty on all attacks. This second does not need to be wielded, and instead can function orbiting the summoning Bow Saint.
Spirit Bow 4: Your second weapon can be moved by the Bow Saint up to 5 feet away from him as a swift action, up to a maximum of 10 feet away. This spirit bow threatens up to its reach as normal, allowing a Bow Saint to perform attacks of opportunity and even flank opponents. If the Bow Saint moves during his turn, the spirit bow moves in tandem, keeping its distance to its summoner.
Spirit Bow 5: A Bow Saint learns to use his discipline in order to take on multiple foes without handicap. When two weapons are summoned, and the second weapon orbits the Spirit Bow, he cannot be flanked. This weapon can also be used to parry attacks. When this orbiting weapon is not used to make an extra attack in the round, the Bow Saint may roll an attack as an immediate action when an attack succeeds against you. If this attack roll is higher than the enemy's, roll damage for the spirit weapon and negate that much from the attack's damage. This parry counts towards a Bow Saint's attacks of opportunity each round.
Spirit Bow 6: An additional weapon may be summoned. the 2 additonal weapon can now do any action you would be able to do as if they were your main weapon.
Bow Skill (SP): Manipulate you weapon(s) to perform extraordinary feats. You have a pool of your life ki, with a number of points equal to 3 + Wisdom modifier per day, plus 2 more every level. You cannot spend points greater than your Wisdom modifier on any one attack. A Bow Saint with no more points becomes exhausted until they are replenished.
Hallowed Bow: Starting at 2nd level, a Bow Saint can use life ki points to enhance his weapon with reinforced power. For every 2 points spent this way, the spirit bow gains a +1 enhancement to attack and damage rolls for each attack made until the start of his next turn. This enhancement bonus cannot exceed +5.
Bow Ruination: At 6th level, a Bow Saint can focus to take down as many enemies as possible in one swift strike. For 5 life ki, the Bow Saint forgoes all attacks allowed from his base attack bonus to make one attack on all enemies he threatens, as the Whirlwind Attack feat. For an additional 2 life ki, the spirit bow's reach extends by 10 feet.
Exalted Bow: At 10th level, a Bow Saint can emulate the effects of magic weapons onto his spirit weapons. When using the Hallowed Bow skill, a Bow Saint may replace a +1 enhancement for a special ability, as those listed for magic items. Bonuses for special abilities operate the same way magic item creation does. (Ex. the keen special ability requires 4 points to be used, 2 for a +1 enhancement bonus and 2 for the enhancement cost of a keen weapon.)
Ethereal Bow: At 14th level, a Bow Saint's force of will passes through even the mightiest defenses. For 3 life ki, all attacks made with the Bow Saint's spirit bow during his turn go through the opponent's armor, striking his touch AC.
Arrow Storm: Starting at the 18th level, Bow Saint's may use any number of bow skill points to summon that many additional weapons for a powerful attack. Each weapon provides an extra 1d6 damage on the next attack. The Bow Saint need not use all extra summoned bows from this skill in the same round, and may spread them out over the course of 1 minute, at which point they dissipate.