Medium aberration, neutral evil
Armor Class 12
Hit Points 4 (1d8)
Speed 60 ft.
Damage Vulnerabilities psychic, radiant
Damage Immunities acid, cold, fire, lightning, necrotic, poison, thunder; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
Condition Immunities exhaustion, grappled, poisoned, restrained
Senses darkvision 120 ft., passive Perception 9
Challenge 0 (0 XP)
Shadow Body. The shadow is invisible in darkness.
Sunlight Sensitivity. While in sunlight, the shadow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Shadow Step. The shadow magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see that is within dim light or darkness.
Bound shadows are extraplanar creatures summoned by magic. They lurk in the darkness of night, spying on anyone they come across until the sun rises. The bound shadows then report back to their masters and hide away until sunset.
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