Bouncy Slime (5e Creature)
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Medium ooze, lawful neutral
Damage Resistances radiant
Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.
Multiattack. The bouncy slime uses its Slime Ball up to four times.
Slime Ball. The bouncy slime fires a wad of gel towards a space within 60 feet. Creatures in this space must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) bludgeoning damage plus 3 (1d6) acid damage. This space becomes difficult terrain, and creatures which pass through it must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) acid damage.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
On the pink side of the crystal spectrum, these crystal slimes pop off tumor-like gel growths to assault their enemies.
Ooze Nature. A bouncy slime doesn't require sleep.