Boss Monster (5e Race)
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Boss Monsters appear to be, for all intents and purposes, Humanoid goats with ears resembling those of a poodle-dog's. With the curious exception that their feet are distinctly paw-like rather than resembling hooves. Most if not all documented Boss-Monsters have white fur all over their bodies, with no notable exceptions to this rule having been found. Though it is entirely possible other fur colors exist, it is impossible to say for certain whether they do or not. A rumor exists of Boss Monsters who possess black fur, but these rumors have yet to be substantiated.
Boss Monsters, like most other Monsters, were trapped in the Underground centuries ago, until one day they were set free. Of course, this was only the case in one universe, and funnily enough there are documented cases of universes where this never happened. Arguably, this means that Boss Monsters either have no true history, or infinitely many histories.
Boss Monsters, as their name implies, typically take on a sort of 'leadership' role within Monster society. To this end, they usually end up serving as royalty to the rest of Monster-kind. In some universes, this not the case, and they lead quite ordinary lives.
Boss Monster Names
Due to the extremely low number of documented Boss Monsters it is impossible to say whether they as a race have their own unique naming scheme. The one documented Boss Monster family that has been recorded was observed as having named their child using a combination of the letters from the two parents' names, but it is unknown how widespread this practice would be if more Boss Monsters existed. A rumor exists that anagrams might also be popular but there is no basis for this theory. Examples of Boss Monster Names are: Toriel, Asgore and Asriel.
Boss Monster Traits
Ability Score Increase. Your Charisma score increases by 2 and your Wisdom score increases by 1.
Age. Boss Monsters are thought to age and mature at the same rate as Humans. Of note is that they only age so long as they have parents or children that are alive at the same time as them. In essence, they are immortal and unaging without the presence of a family unit.
Alignment. Boss Monsters are typically good and tend towards lawful alignments. This, of course, is only inferred from the existence of a single family, and so it is impossible to say what alignments other Boss Monsters would have.
Size. Boss monsters are thought to vary in height from a little under 5 to a little over 7 feet tall. Your size is medium. Naturally, younger Boss Monsters are known to be shorter than this range. At most the tallest one ever recorded was around the height of 9 feet tall.
Speed. Your base walking speed is 30 feet.
Monster Spellcasting. As a Boss Monster, you have a natural control of magic due to the innate magic within you. If you do not have any class' spellcasting feature, you learn 1 cantrip of your choice, and your spellcasting modifier is Charisma. If you have a spellcasting feature, whenever you gain a new spell level, you gain 1 additional spell slot of the level directly below it.
Made from Magic. Being a Monster who is made of magic, you are able to manifest magic using sheer willpower. You can use your Charisma modifier to determine your spell attack bonus and spell save DC regardless of what spellcasting feature you have.
Fluffiness. As a Boss Monster, you have very fluffy furr, you have proficiency in the Deception skill.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|4′ 0″||+6d6 in.||40 lb.||× (2d8) lb.|
*Height = base height + height modifier