Borosi (5e Race)
From D&D Wiki
|“||You'll see the nightmare eyes outside your window. And you'll know.||”|
Borosi resemble humanoid cats. Their fur is usually solid brown or blue, but it can be other colors, which sets them apart a bit from your usual walking cats. They are shorter than humans and have large, brightly colored eyes that are often red, yellow or orange, although sometimes they are the same as human eyes. These eyes are known to be uncomfortable to look at and so borosi are very good at staring contests. Borosi eyes are so large and prominent and so their heads are also very large in proportion to their body. Some people can joke this big head is where borosi get their quick, sharp wit or charming charismatic attitudes.
Borosi history is intertwined with an alien being that took an interest in one Borosi bloodline. It gave them an intense affinity for magic. This helped that particular bloodline survive the bloody purges that followed which eliminated all the other bloodlines. This unnamed bloodline is the origin of all borosi today. Borosi often interbred within their communities but they were also open to breed with other feline races and even humans. This helped buoy their numbers and leaves them with a healthy population today. There is news however that as a result of these breeds, borosi can experience diminishing magic abilities, which leads them to seek the alien to rejuvenate their powers.
The alien being has not directly interacted with the borosi en masse for centuries. Borosi individually can receive dreams and converse with the alien and they have reported that the being only reaches out in times because its followers numbers are low. And so, it grants the borosi it contacts rejuvenated magic power, in exchange for their obedience to it as cultists. The alien is often very cryptic in these dreams and hasn't revealed its identity just yet. The dreams usually stop after a few weeks and the contacted borosi has renewed powers.
Borosi have historically been miners, like dwarves. They don't harvest mineral for forging however, and it's often the dirty type of minerals for fuel, like coal. Thus, they often make up only one portion of societies and have historically dwelled alongside others that supplemented them in community needs. Often times, they will get along with other anthropomorphic animal races.
Borosi live in large communities, and they usually stay in one region throughout their lives, making them unusual adventurers. Borosi-only towns are unusual, as they are observed to often live alongside other races. They are an open people for the most part but very secretive when it comes to their alien granted magic and their bloodied past. Their neighbors learn to get used to their nightmare eyes. Borosi live democratically for the most part, but there is suspicion that corruption riddles their governments that are structured too closely to the fallible humans.
Those who are adventurers are usually inspired by their magical affinities or dreams from the alien. They may go forth as cultists looking for more members to join their coven, or even sacrifices to their new deity. Their eyes can make it difficult for them to interact with people who would be freaked out. They take their soft-spoken demeanor and generally reclusive tendencies with them when they venture out to the wide world, with a pinch of cat-like curiosity. Though they are a hard nut, if you crack them they can be lifelong friends.
Borosi names are similar in verbal structure to human ones. Female borosi tend to take the more complex tasting names.
Male: Stan, Gregg, Angus
Female: Beatrice, Margaret, Candy
Feline shaped people with nightmare eyes.
Ability Score Increase. Your Dexterity and Charisma scores each increase by 2.
Age. Borosi mature at a similar rate to humans, but live a few years less, so their lifespan is about 90.
Alignment. Similarly to dragonborn, Borosi are rarely neutral. They are slightly more likely to be chaotic than lawful.
Size. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Innate Magic. Borosi are well versed and born with a bit of magic. You know two cantrips and one first level spell of your choice from the warlock spell list. You regain the ability to cast this first level spell this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
Nightmare Eyes. Borosi eyes elicit great discomfort when they focus and stare at another, even without eye contact. You have proficiency in the Intimidation skill.
Feline Ability. Borosi are cats, and so are limber and agile like one. You are proficient in one Dexterity based skill of your choice.
Languages. You speak, read and write Common and one other language of your choice.
Random Height and Weight
|4′ 0″||+1d12||100 lb.||× (1d6) lb.|
*Height = base height + height modifier