Bone Splinter (5e Race)
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The conjurers grab around the table, chanting the dark words. One of them coughs, and the others have stricken fear in their eyes. The symbol starts glowing a dark lime, and a Bone Splinter rises from the middle. It stabs one of them through the middle, and the others stand in shock. He throws another against the wall and the third run against the wall, his hand freezing up. But the monster was too fast and breaks his hand against the wall, and then jumped out of the wall, making deep gurgling sounds.
Bone splinters are the result of foul sorcery gone awry. The tiny details of each bone splinter are unique, a by-product of the mistakes made in the black rituals undergone by mad necromancers. Regardless, all bone splinters somewhat conform to one single form: Bone splinters are bipedal, semi-humanoid creatures covered in bone-like spikes. Their faces are similar to a mix of a nautilus and a snail, with circular mouths surrounding by 5-20 small tentacles. They possess anywhere from 4-6 mollusk-like eyes. Any parts of their body that aren't covered in bony plates have a soft, slimy texture, and smell faintly of rotting flesh.
Occasionally, when the steps to conduct a necromantic ritual are performed recklessly, the dark magic involved extends its power into the Far Realm- and brings back a horrifying manifestation of the madness there. The resulting bone splinter is almost always hostile to its creators, killing any who are unfortunate enough to be present when the abomination is summoned. If it hasn't been put down, the creature relentlessly pursues those who manage to escape.
Being the results of rather rare circumstances, bone splinters have developed no society of their own, and are almost mythical in the eyes of general society. What few bone splinters have existed have been looked down upon with near-universal fear and hatred. The bone splinters that live among other humanoids tend to try to stay out of sight and out of mind, often engaging in some form of illegal activity.
Bone Splinter Names
Male: Corroshed, Crusmusk, Dreagus
Female: Dreaga, Crosia, Grenna
Bone Splinter Traits
Barbaric land-dwelling mollusks with origins in the Far Realm.
Ability Score Increase. Your Constitution score increases by 2.
Age. Bone splinters fully mature at age 15, and live to about 60 years of age.
Alignment. Bone splinters originate in the plane of madness known as the Far Realm. Almost all bone splinters are some flavor of chaotic, with slight tendencies towards evil.
Size. Bone Splinters range from 6 to 8 feet in height. Your size is Medium.
Speed. You base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Spiny Exoskeleton. You have a strong exoskeleton encasing your body. When you are not wearing armor, your Armor Class equals 11 + your Dexterity modifier. Any class feature that would grant you a higher Armor Class, such as a monk's Unarmored Defense, overrides this feature.
Horrendous Being. If you eat part of the corpse of a Tiny or larger creature, you gain temporary hit points equal to your Constitution modifier. You are immune to the effects of diseases transmitted through decaying matter, such as filth fever.
Languages. You can speak, read and write Common and Deep Speech.
Ability Score Increase. Your Dexterity score increases by 1.
Decaying Splinters. You have an array of noxious needles along the back of your arms. You can use your Attack action to make a ranged weapon attack with these needles. The attack bonus is your proficiency bonus + your Dexterity modifier. On a hit, it deals 1d4 piercing damage. The range of this attack is 20/60. If you can make multiple attacks in a round, you can only attack with your needles for one of those attacks.
Random Height and Weight
|6′ 0″||+2d12||100 lb.||× (1d4) lb.|
*Height = base height + height modifier