Bomb Collar (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Originally manufactured to retain prisoners of war, bomb collars are comprised of small metal links that magnetize to each other with a moderately sized explosive fitted to it. They can be fitted to a person’s neck as an action and bonus action. You must succeed a DC 15 Dexterity saving throw if they are not willing. When the collar detonates, they take 10d10 force damage. If they come within 15 feet of a device that receives radio waves, such as a radio, the collar begins to beep. If they do lot leave this area within 12 seconds (2 rounds) the collar explodes. Bomb collars were developed with 3 programming packages:

  • Manual: The collar must be detonated with a handheld detonator.
  • Distance: A transmitter, weighing 0.5 lb. and costing 25 gp, was manufactured alongside the collar. If they leave a 15-240 foot radius of the transmitter, the collar detonates. The distance can be manually set by the transmitter.
  • Biometric: 2 or more collars are linked. If one collar goes offline, such as from the wearer removing it or dying, all linked collars detonate.

Cost: 65 gp
Weight: 1 lb.



FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by Black Isle Studio. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by Black Isle Studio. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewEquipmentAdventuring Gear

Home of user-generated,
homebrew pages!


Advertisements: