Blugruim (5e Race)
From D&D Wiki
The hulking creature pounded on the anvil as his dwarven master observed. He eventually placed a longsword at the master's feet to which he responded. "Not bad for yer first! How is it ye'all know how to smith?." The creature wiped the sweat from his massive head and said "When everyone thinks you're scary, you learn how to make your own stuff."
Blugruim are massive humanoids with bulging muscles and a head that looks almost comically large for their body. They generally have very scraggly thin hair on top of their heads and fuzzy beards that never grow longer than an inch or so. Blugruim have large eyes that are always some shade of green and long pointed ears that can even extend farther than some elf ears.
It is unknown if blugruim are closer to dwarves or orcs in their ancestry but what is know is that whatever heinous transformation created them it was made to make them into lethal weapons. It is obvious that some of the transformation was a success. Blugruim are hardy and strong but that's where the transformation into a weapon must've stopped. The problem being that blugruim are some of the gentlest and definitely some of the nicest creatures most people ever meet. Even words like "mean" or "nasty" are seldom known to cross a blugruims lips. Blugruim have had shaky relations at best with other creatures due to their monstrous appearance, but their kindness means that they are usually found in the comfort of much smaller humanoids. Gnomes and Halflings are known to seek out blugruim smiths for their impressive stature as well as their impressive skillset.
Blugruim live in fairly rare desert communities of 10 or so individuals ruled by an ancestral clan leader. The only thing rarer than a blugruim is a blugruim female, men outnumber women by about 7 to 1 so when the time comes to breed the blugruim will meet at traditional breeding grounds to compete with feats of strength and will engage in pleasantries such as dancing and drinking. These events only take place every 10 years or so and can attract hundreds of blugruim competing over maybe only as few as 35 females.
Blugruim generally name themselves in a combination of orcish and dwarvish styles. Making the first half of their names like orcs and the end of their names like dwarves
Male: Dendik, Fellrik, Mhuvok
Female: Bagnal, Neebera, Yevstra
Hulking creatures whose hardy resilience is only countered by their kindness.
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.
Age. Blugruim age very slowly reaching maturity at 28 and some lucky ones living past 1000 years.
Alignment. Blugruim do not understand evil and thus evil blugruim are completely unheard of.
Size. You can stand as high as 8 ft and can weigh 500 pounds or more. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Superb Smiths. Blugruim are known for their innate metalworking talents. You gain proficiency in Smith's Tools.
Hulking Fortitude. You start with 1 additional hit point and gain 1 additional hit point whenever you level up.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages. You can speak, read and write Common and either Dwarvish or Orcish.
Random Height and Weight
|7′ 2″||+1d12||400 lb.||× (1d12) lb.|
*Height = base height + height modifier