Blueveined (5e Race)
From D&D Wiki
|“||Ah, the Blueveined; cursed for sure. After all, who would want their own magical blood to kill them slowly? They're like fireworks; they go off with a bang but die out quickly, whereas we other races are more like candles; we burn slowly and not very brightly, but we sure do last a while before we go out.||”|
Blueveined look exactly like humans except for one difference: the blue vein. It usually starts on the left hand, showing up on the wrist and spreading slowly up the arm and across the body during the course of the blueveined's short life. Depending on the area the veins choose to affect, the blueveined can be extremely muscular or almost withered and thin. Their pale skin accentuates their blue veins. Their eyes are always blue, though the exact shade varies.
The history of the blueveined people is known only by the most dedicated scholars and the blueveined themselves. Their story is as follows...
Long ago, when the very multiverse was being created by its gods, the chief deity Jaenseth made a promise to her fellow deity Elesseth: he would be the one to populate the world with the intelligent races, while Daerifro, another deity, would create the lesser beings. At the last moment, though, Jaenseth changed her mind and gave the power of superior creation to Daerifro instead.
A furious Elesseth felt he had been betrayed, and used his now-limited powers to create a weak and pitiful race that would forever struggle against the creations of Daerifro: the blueveined. Blueveined people were born and easily visible for their difference due to their veins blue color on their skin. As lesser beings made of Elesseth's spite, the blueveined were shunned by all other races Daerifro created. In turn, urged on by Elesseth, their creator, they rebelled and warred against the other races to try to gain equal rights and acceptance.
This violence continued for much of early blueveined history. The chief deity and god of superior creation were so vexed they opted the nuclear option, or just short of it. Paladins and clerics of Jaenseth and Daerifro's creations were sent messages by their deities to battle the blueveined and drive them far away from the other races so they may finally have peace. Many blueveined ended up either killed or fled. They were driven to barren lands where others would never have to see their faces again for many years.
Forced to live in the chilly, forsaken mountains in the west, the blueveined built a society and the majestic city, appropriately named Elesseth after their deity, from the ground up, vowing to never let themselves be defeated again. Elesseth saw this and was moved by the perseverance and unity his race had, which was not expected. He renounced his error, poured all of his energy into making the blueveined equal to the other races, but he has not yet been completely successful. Blueveined can get along passably in society with the other races, but they prefer their own kind and are still outsiders. Their history remains scarred and their hearts hardened from years of abuse.
The blueveined were pushed from their original birthplaces around the world after the great wars between them and the other created races. They congregate mainly at their one gem city, Elesseth. It is a homage to their creator deity and praise of him. It is also where the fount of their greater blessings spring. Prior to the construction of the city, the blueveined were quite the wretched exiles. Only their immense unity and faith for their god allowed them to build such a city despite lacking much ingenuity.
After Elesseth's blessing, the blueveined flourished into a society even others would envy. They developed a robust culture of arts and make very exquisite pieces of crafts like pottery for trading. Elesseth was a god whose opportunity to create was stolen from him. The blueveined thus despise trickery and such, even indecision. The qualities upheld in their society is truth and adherence to it, no reneging. They do not operate on a strict hierarchy and are very generous towards their own in benefits from their elected governance. They have some of the most scrupulous politicians known in existence.
Blueveined heavily worship their god Elesseth, even before his later boons. At first, they maintained an innate connection to their god. They would have dreams of their deity with messages and commands they were to follow. As their existence prolonged, they looked to their god's messages for war as send-offs and sanctions for their actions. Victories were praised as work of the god who was cheated of his promise. Defeat was the scheming of the other two gods against their very livelihood.
Even after being driven to the mountains, the blueveined did not lose faith, for their god's markings remained on them under their skin. They were not forsaken. They founded their belief on the stones of the mountains, which they carved and hollowed out, making their majestic city of Elesseth. The city, as center of blueveined civilization, is heavily religious, as are the blueveined themselves. Their rituals praising their god are daily and fastidious. Due to their hard hearts, they tend to espouse their religion over that of others, particularly of the two gods who they feel wronged their god. At the center of their city is the great temple of their god, surrounded by plants from the earth, which were the first of lesser creation, followed by stone, symbolizing golems, and flowing water, being all the multitudes of unnamed creatures of the depths.
The following of Elesseth is based around the powers of creation and evolution, as the blueveined believed their god the right creator. They also believe things created are all capable of change, so even one weak as them initially can evolve and become equals with others. Their pottery and tapestries, as well as other arts of physical creation, are thus very telling of their belief.
Blueveined share human names, having lived among them and spoken their language.
Male: Andrew, Peter, Kole
Female: Mary, Kiara, Telia
Cursed to live their lives with little time, the blueveined gain other abilities relating to the magic veins coursing through them.
Ability Score Increase. Your Charisma score increases by 2.
Age. Blueveined have short lives, with the average maximum being 50 years old before the veins consume them. The oldest ever recorded was 57. As such blueveined usually start their adventuring life sooner, around the age of 16.
Alignment. Blueveined are usually neutral, but it is not unusual for a good blueveined to be found. They can be pushed to evil as well due to the racism against them that still exists in some places. They are usually either lawful or neutral as well, not so much chaotic.
Size. No bigger or smaller than the average human. Induro blueveined are often tall and well-built, and Inteligens blueveined are often short and thin. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Elesseth's Legacy. You know the eldritch blast cantrip. Once you reach 3rd level, you can cast the cure wounds spell once per long rest as a 1st-level spell. Once you reach 5th level, you can also cast the scorching ray spell once per long rest. Charisma is your spell casting ability modifier for these spells.
Poison Resilience. The magic coursing through your veins grants you partial protection against poisons. You have advantage on saving throws against poison, and resistance to poison damage.
Subrace. Choose either the Induro blueveined subrace or the Inteligens blueveined subrace.
Languages. You can speak, read and write, Common and one other language of your choice.
Ability Score Increase. Your Wisdom or Intelligence increases by 1.
Healing Touch. During a short rest you can touch a creature to heal it. To do so you expend one of your Hit Dice, you roll the die and the subject regains that many hit points. You do not add your Constitution modifier to this roll.
Keen Eyes. You are proficient in the Perception skill.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|5′ 8″||+1d8 in.||140 lb.||+/- (1d20) lb.|