Blue Crane Mercenary (5e Creature)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 21:02, 12 September 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Blue Crane Mercenary[edit]

Medium humanoid, lawful neutral

Armor Class 16 (scale mail, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.

14 (+2) 10 (+0) 12 (+1) 10 (+0) 11 (+0) 8 (-1)

Saving Throws Str +4
Skills Intimidation +2, Perception +2
Senses passive Perception 12
Languages Common, Dwarvish
Challenge 1/2 (100 XP)


Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320, one target. Hit: 5 (1d8 + 1) piercing damage.

The Blue Crane Mercenaries are a group of hirelings trained extensively by Blue Crane Guild sword master Baruq Ironhorn to serve as armored guards for the Blue Crane guild. Skilled in the use of both longsword and shield, these soldiers-for-hire protect the shipments of lapis lazuli that the Blue Crane guild is famous for. The standard force assigned to a wagon is 2d6 guards, along with a mercenary captain.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!