Blood Mist (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Blood Mist
Level: Bender of the Sanguine 1
Components: S, M
Casting time: 1 round
Range: Personal
Area: 15 foot radius / cubic foot of attuned blood used
Duration: 2 hours/level
Saving Throw: See text
Spell Resistance: No

Technique Points Required: 1

You convert your blood out into a mist, almost invisible to the naked eye. A DC 15 Spot check will notice the cloud.

Any creature of Tiny size or larger will disturb the dust to a degree that you can sense their presence. Creatures of smaller size must make a Dexterity check with a DC equal to 10 + technician level for each 10' moved through the cloud or stir up enough of the particles to alert the Bender of the Sanguine. Any creature smaller than Tiny that runs through the cloud automatically alerts the Bender of the Sanguine.

For each cubic foot of attuned blood used in the technique increases the radius of the cloud by 15 feet.

Material Component: 1 cubic foot of Attuned Blood per 15 feet of radius

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsBlood Bender

Home of user-generated,
homebrew pages!