Blood Feeder (5e Creature)

From D&D Wiki

Jump to: navigation, search

Blood Feeder[edit]

Small monstrosity, lawful evil

Armor Class 14 (natural armor)
Hit Points 44 (8d6 + 16)
Speed 5 ft., swim 40 ft.

11 (+0) 17 (+3) 15 (+2) 2 (-4) 9 (-1) 2 (-4)

Skills Perception +1
Senses blindsight 30 ft., passive Perception 11
Challenge 2 (450 XP)

Blood Frenzy. The blood feeder has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Pack Tactics. The blood feeder has advantage on melee attack rolls against a creature if at least one of the blood feeder's allies is within 5 feet of the creature and the ally isn't incapacitated.

Water Breathing. The blood feeder can breathe only underwater.


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Blood Feeders are mutated carnivorous fish which have been exposed to the gory waters of the Crimson, the region surrounding the brain of Cthulhu's lair. Like the piranha, these swarming fish thirst for blood. Birthed from tainted blood themselves, their hunger is truly intense.

Back to Main Page5e Homebrew5e Creatures

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Terraria franchise, and/or include content directly affiliated with and/or owned by 505 Games. D&D Wiki neither claims nor implies any rights to Terraria copyrights, trademarks, or logos, nor any owned by 505 Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!