Bloated Cadaver (5e Creature)

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Bloated Cadaver[edit]

Medium undead, neutral evil


Armor Class 8
Hit Points 45 (6d8 + 18)
Speed 20 ft.


STR DEX CON INT WIS CHA
16 (+3) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

Saving Throws Con +5, Wis +0
Proficiency Bonus +2
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)


Rot Burst. If damage reduces the cadaver to 0 hit points, each creature within 20 feet of it must make a DC 13 Constitution saving throw. On a failed save, a creature takes 10 (3d6) poison damage and is poisoned for 1 minute. On a successful save, a creature takes half as much damage and isn't poisoned. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Undead Fortitude. If damage reduces the cadaver to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the cadaver drops to 1 hit point instead.

ACTIONS

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.


The strongest, most gluttonous zombies fight their way to the top and learn how to arm themselves with great hog splitting cleavers their necromantic masters give them. Their corpulent stomachs are filled with rotting meats and decaying organs and they fearlessly march their way into battle against any foes of their vampiric masters. When their soft rotten flesh finally succumbs to their wounds parts of their bodies explode with foul pus and vile gases. Vampire oligarchs love using bloated cadavers in large swarms as their overlapping explosions eventually overcome most mortal foes.

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