Blazing Wheel Shikigami (Jujutsu Kaisen Supplement)

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Blazing Wheel Shikigami[edit]

Medium monstrosity (Shikigami), unaligned


Armor Class 16 (natural armor)
Hit Points 142 (19d8 + 57)
Speed 60ft flying (hover)


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 10 (+0) 8 (-1) 20 (+5)

Saving Throws Dex +9, Cha +10
Skills Perception +4
Damage Resistances Cold, Damage from Nonmagical Slashing, Piercing and Bludgeoning.
Damage Immunities Fire
Condition Immunities Burned
Senses passive Perception 12
Languages Understands its master's languages but can't speak.
Challenge 13 (10,000 XP)


Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. However, if these creatures were in a life-and-death situation(less than half their maximum hit points), they gained the ability to see the Shikigami.

Cursed Energy. The Blazing Wheel Shikigami has 31 cursed energy it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The Blazing Wheel Shikigami regains 1 cursed energy at the beginning of its turns.

Alert. The Shikigami cannot be surprised while it's flying.

Magical Weapons. The Shikigami's attacks are considered magic.

ACTIONS

Strike Melee Weapon Attack: +9 to hit, range 10 ft., one target. Hit: 12 (2d8 + 4) Bludgeoning damage.

Fiery Aura (3 Cursed Energy) The Shikigami creates a 15ft radius around itself, where flames appear and sparks of fire are created. When a creature enters or ends their turn in the radius they will take 14 (4d6) fire damage. This lasts for a minute.

Fire Ball (7 Cursed Energy) A bright streak flashes from the Shikigami mouth to a point it chooses within 60 feet and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 36 (8d8) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

Scorch Beam (10 Cursed Energy) The Shikigami fire a concentrated beam of fire and flame. Every creature in a 30 foot long 5 foot wide line must make a dex saving throw. On a failure they take 27 (6d8) fire damage and suffer second degree burns. On a success they take half damage and are not burned. If this line was fired just above the ground, it ignites it, causing any creature that passes through the line or ends their turn in it to take 18 (4d8) fire damage.


Blazing-Wheel-Shikigami.jpg
[1]

Not Canon. The Shikigami is not an official Shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in the absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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