Blazing Bull (5e Creature)

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Blazing Bull[edit]

Huge beast, chaotic evil


Armor Class 11 (Natural A rmor)
Hit Points 52 (7d10 +14)
Speed 50ft


STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 15 (+2) 3 (-4) 10 (+0) 8 (-1)

Saving Throws Str +6
Damage Resistances Fire
Senses passive Perception 10
Languages Cattle
Challenge 5 (1,800 XP)


Fear of Fire. The reason these bulls are always on the path of destruction is that they are terrified of the flame on their faces and do their utmost to destroy it, which to them is ramming it into other creatures. Without the flame these bulls are just that, abnormally large and powerful bulls.

Charge. When the bull moves at least 20ft before landing a Ram attack the target takes an additional 11 (2d10) Bludgeoning damage. They must also succeed on a DC 14 Strength saving throw or be knocked prone.

Flaming Log. The bull deals additional fire damage whenever it hits a Ram attack (included in the attack). Additionally when he uses a Ram attack he targets all creature that are adjacent to both his original target and himself.

Castle Runner. Damage dealt by the Blazing Bull's Ram action and his Charge feature deal double damage to structures.

ACTIONS

Ram. Melee Weapon Attack: +6 to hit, Reach 5 ft., one target. Hit: 26 (4d10 + 4) Bludgeoning damage and 7 (2d6) fire damage.

Trample. Melee weapon attack: +6 to hit, Reach 5ft., one target. Hit: 15 (2d10 +4) Bludgeoning damage. This attack can be used as a bonus action on a prone creature.


The Blazing Bull is the realized version of an insane war tactic. The bull constantly follows the flame on its face and doesn't discriminate against friend or foe. It will run rampant and destroy all things, to say this creature is dangerous is an understatement



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