Blazeclaw Burner (5e Creature)
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Large monstrosity, chaotic evil
Saving Throws Str +12, Dex +7
Heated Body. A creature that touches the blazeclaw or hits it with a melee attack while within 5 feet of it takes 11 (2d10) fire damage.
Magic Resistance. The blazeclaw has advantage on saving throws against spells and other magical effects.
Cantrips (at will): fire bolt, light, mage hand, poison spray
Multiattack. The blazeclaw makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage, plus 11 (2d10) fire damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage, plus 11 (2d10) fire damage.
Fire Breath (Recharge 5-6). The blazeclaw exhales fire in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 121 (27d8) fire damage on a failed save, or half as much damage on a successful one.
Unbridled Fury. In response to being hit by a melee attack, the blazeclaw can make one melee weapon attack with advantage against the attacker.
When the ritual to create a blazeclaw is performed on a sorcerer of great magical power, they are occasionally transformed into blazeclaw burners. A blazeclaw burner looks even more brutish than an ordinary blazeclaw, and is considerably larger.