Blackthorn (5e Creature)

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Blackthorn[edit]

Huge plant, any chaotic alignment


Armor Class 13 (16 with barkskin)
Hit Points 152 (16d12 + 48)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 17 (+3) 17 (+3) 21 (+5) 18 (+4)

Saving Throws Dex +6, Wis +8, Cha +7
Skills Perception +8, Stealth +9
Damage Vulnerabilities fire
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 18
Languages Common, Druidic, Elvish, Sylvan
Challenge 8 (3,900 XP)


Innate Spellcasting. The blackthorn's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The blackthorn can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, magic missile
3/day each: fly, protection from poison, spike growth
1/day each: awaken, dream, polymorph, wall of thorns

Spellcasting. The blackthorn is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, poison spray, produce flame
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin, heat metal
3rd level (3 slots): call lightning, plant growth, speak with plants
4th level (3 slots): confusion, dominate beast, locate creature
5th level (1 slot): commune with nature

ACTIONS

Multiattack. The blackthorn makes two melee attacks.

Vine. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, plus 6 (1d12) piercing damage.

Poison Gas (Recharge 5-6). The blackthorn exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.


Blackthorns are massive thorny plant creatures with innate magical abilities that also study druidic magic. They often surround themselves with other plant creatures, like awakened trees or shrubs, but evil ones prefer blights. They are covered in beautiful flowers that can be used by wizards in arcane rituals, though because they rarely part willingly with their flowers, the products of such rituals usually attract the ire of other blackthorns.



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