Black Skull Dragon (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: No Fluff. 00:07, 10 October 2023 (MDT)


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Black Skull Dragon[edit]

Huge dragon, neutral evil


Armor Class 25 (natural armor)
Hit Points 279 (18d12 + 162)
Speed 60 ft., fly 90 ft.


STR DEX CON INT WIS CHA
22 (+6) 19 (+4) 28 (+9) 29 (+9) 28 (+9) 32 (+11)

Saving Throws Con +12, Cha +14
Skills Intimidation +14, Perception +12
Proficiency Bonus +3
Damage Vulnerabilities radiant, lightning
Damage Immunities fire, necrotic
Senses passive Perception 22
Languages Common, Draconic
Challenge 9 (5,000 XP)


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Red-Eyes Burn. All attacks made by the dragon do an extra 3d8 fire damage (already included in the attack display)

Archfiend Roar. The dragon is also treated as a fiend creature.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 6) piercing damage and 16 (4d8) fire damage.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 6) slashing and 12 (3d8) damage.

Tail. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 12 (2d6 + 6) bludgeoning and 12 (3d8) fire damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Black Fire Bullet (Recharge 5-6). The dragon exhales a ball of dark flames that flies 70ft and explodes in a 20ft radius. Each creature in that radius must make a DC 15 Dexterity saving throw, taking 32 (8d8) fire and 20 (5d8) necrotic damage on a failed save, or half as much damage on a successful one.


LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Stomping Destruction. The dragon makes a claw attack.
Wingbeat of Giant Dragon (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 15 Strength saving throw or take 13 (2d6 + 6) bludgeoning and 12 (3d8) fire damage and be knocked prone. The dragon can then fly up to half its flying speed.
Inferno Fire Blast (Costs 3 Actions). The dragon uses Black Fire Bullet if available.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Yu-Gi-Oh! franchise, and/or include content directly affiliated with and/or owned by Konami. D&D Wiki neither claims nor implies any rights to Yu-Gi-Oh! copyrights, trademarks, or logos, nor any owned by Konami. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: