Black Orc (5e Creature)
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Medium humanoid (orc), lawful evil
Martial Advantage. Once per turn, the orc can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the orc that isn't incapacitated.
Multiattack. The orc makes two melee attacks.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Aggressive. The orc moves up to its speed toward a hostile creature that it can see.
The black orcs are among the strongest, biggest and most disciplined breeds of orcs, and get their name from their dark green skin and their tendency of wearing black or dark grey heavy armour. They are taller and stronger than the common orcs and pride themselves at being better fighters than the average orc or goblinoid creature.
Super Soldier Orcs. The origins of the black orcs are shrouded in mystery, but there are rumors they were created by the duergar, the grey dwarves of the Underdark, perhaps to serve as better slaves or warriors. Certainly, the black orcs' sturdy constitution would allow them to prosper in the harsh environment of the Underdark where other orcish workers would perish. They first appeared on the surface as a whole tribe escaped from the Underdark and conquered other orcs living on the surface world.
Orcish Disciplinarians. Black orcs regard other orcs and goblinoids with contempt, especially the small goblins, who are always running away instead of standing and fighting. In battle, black orcs keep a constant eye out for bickering in the ranks, and it takes little more than a dark scowl or a throaty growl from a single black orc to bring the other orcs into line. Should that fail, black orcs are perfectly willing, and exceptionally able, to wade in and smash some heads together, thus restoring order at the insignificant cost of the lives of the wrongdoers.