Black Knight (5e Creature)
From D&D Wiki
Large humanoid, neutral evil
Saving Throws Strength +8, Constitution +7
Demonslayer. When the Black Knight lands an attack, and the creature is medium, it is thrown back 5 ft. and is knocked prone, if the creature is small or smaller than the creature is launched 10 ft. back and knocked prone. Additionally, the Black Knight's attacks count as vulnerability if it is attacking a demonic creature.
Multiattack. The Black Knight makes 3 attacks, 2 slashes and 1 lunge.
Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 8) slashing damage.
Lunge. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (2d8 + 10) piercing damage.
Grind. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 38 (4d12 + 12) slashing damage plus an extra Hit: 2 1d4 bludgeoning damage after the fall. The Black Knight grinds his greatsword on the ground and lets it loose towards its foe, sending them flying 10 ft. in the air and stunning them for 1 turn. This effect knocks large to giant enemies 5 ft. back, knocks them prone, and stuns them for 1 turn.