Black Cloud of Vengeance (5e Creature)
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Black Cloud of Vengeance
Gargantuan aberration, chaotic neutral or chaotic evil
Damage Resistances fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Legendary Resistance (3/Day). If the cloud fails a saving throw, it can choose to succeed instead.
Siege Monster. The cloud does double damage to objects and structures.
Multiattack. The cloud makes two slam attacks.
Slam. Melee Weapon Attack: +16 to hit, reach 5 ft. , one target. Hit: 20 (3d6 + 10) bludgeoning damage.
Fire Rain. One of the deadliest attacks of the Black Clouds are the fiery torrents spewed down out of the clouds. Even after the cloud has moved on to an 80-foot radius, the black flames fan up and continue to burn. Those trapped in one of these black flames suffer fire damage The first time it enters a creature's space on a turn, that creature takes 33 (6d10) fire damage; the creature takes 33 (6d10) fire damage at the start of each of its turns.
Wind. The winds of a cloud reach a howling pitch, strong enough to level entire buildings within 80 feet. The first time it enters the clouds space on a turn, that creature takes 27 (5d10) bludgeoning damage; the creature takes 5d10 bludgeoning damage at the start of each of its turns.
These dreadful creatures are incredibly powerful, sentient monsoon-like beings that survive by acts of destruction. They appear as thunderclouds, they can be encountered in any warm desert and can move contrary to the course dictated by the wind if it suits them. Their rolling depths do little to conceal the occasional flares of red lightning; the winds that precede them echo with thunder. Their winds carry particles of soot and ash, darkening the ground and the air as they approach.