Black Band of Iron Blood (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Wondrous Item (ring), artifact (requires attunement)

The Black Band of Iron Blood was once a normal ring worn by a great wizard of legendary power, but in a fierce battle, the ring was soaked in the blood of some of the Archdevils, along with a few other powerful fiends, infusing the ring with some of their power. The ring appears as a charred band of iron.

  • 2 minor beneficial properties
  • 1 major beneficial property
  • 2 minor detrimental properties
  • 1 major detrimental property


Asmodeus’ Blood. While attuned to and wearing this ring, all of your attacks count as magical for the sake of overcoming resistances and immunities. In addition, your Charisma score becomes 19, if it isn't 19 or higher already.

Dispater’s Blood. While attuned to and wearing this ring, your AC increases by 3, and you can use an action to choose one creature within 60 ft of you and turn them to iron. That creature must make a DC 19 Constitution saving throw or immediately be petrified as their bodies turn to iron. The effect lasts for 1 minute, or until you end it as a bonus action. Once you use this feature, you can't use it again until the next dawn.

Zariel’s Blood. While attuned to and wearing this ring, you gain resistance to fire damage, and you gain proficiency in all simple and martial weapons. You can also cast the fire bolt cantrip at will.

Mephistopholes’ Blood. While attuned to and wearing this ring, you gain resistance to cold damage, and you are immune to the paralyzed condition. You can also cast the ray of frost and Frostbite cantrips at will. In addition, you can attempt to freeze a creature in a block of ice. Choose a creature within 60 feet of you. They must make a Constitution saving throw. On a successful save, nothing happens. On a failed save, they become restrained in a block of ice. They cannot take damage by any means while in the ice, but they cannot move or attack others. The ice can be melted by magical fire, or it can be cracked and they can escape if it takes at least 50 bludgeoning damage. They can also escape from the ice on a successful DC 20 Strength saving throw. Once you use this feature, you can't use it again until you finish a long rest.

Tiamat’s Blood. While attuned to and wearing this ring, Chromatic dragons are not hostile towards you unless you harm them in any way. Additionally, your Strength score and Strength maximum both increase by 3. You also have advantage on Persuasion checks made against Chromatic dragons.

Baalzebul’s Blood. While attuned to and wearing this ring, you can travel through difficult terrain as though it were normal terrain, and you gain Tremorsense out to 120 ft. If you already had Tremorsense, it increases by 60 ft.
Destroying the Black Band of Iron Blood. The Black Band of Iron Blood can only be destroyed by being soaked in the blood of at least 10 good aligned gods at once.


Back to Main Page5e HomebrewEquipmentArtifacts

Home of user-generated,
homebrew pages!


Advertisements: