Black Ape (5e Creature)

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Black Ape[edit]

Large monstrosity, chaotic evil

Armor Class 13
Hit Points 42 (5d10 + 15)
Speed 30 ft., climb 30 ft.

19 (+4) 16 (+3) 17 (+3) 7 (-2) 12 (+1) 9 (-1)

Skills Athletics +6, Perception +3
Senses darkvision 60 ft., passive Perception 13
Challenge 2 (450 XP)

Rampage. When the ape reduces a creature to 0 hit points with a melee attack on its turn, the ape can take a bonus action to move up to half its speed and make a bite attack.


Multiattack. The ape makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Rock. Ranged Weapon Attack: +6 to hit, range 25/50 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Sometimes called slasher apes, black apes are terrifying creatures with dark fur and a malevolent bent. The creature's long claws can cleave through wood, and it marks its territory by leaving gashes in trees and stones. Typically solitary, black apes only gather in significant numbers when prey is abundant.

Accursed Origins. Tales state that these apes were once humanoid inhabitants of a powerful civilisation before they angered their deity and were eternally cursed. Though these stories are doubted by many, black apes fly into a rage when they see humanoids, speculated by scholars to be because they envy humanoids because they remind them, in some primal way, of what they once were.

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