Bipolar (3.5e Trait)
From D&D Wiki
Your moods can change on a dime.
Benefit: Every 1d6 days your mood may change. Roll a d6 on the table below to see what mood you switch to.
Drawback: Each mood provides a different drawback.
|1-2||Mania||You have a -1 to the damage rolls, +1 on all saves, and +1 all skill/ability checks.|
|3-4||Depression||You have a -1 on all skill checks and are always flat-footed.|
|5-6||Angry||You have a -1 to AC, -2 to all attack rolls with +1 to the damage of those attacks, +3 on Intimidate checks, and -1 on all other skill checks.|