Big Frigger Power Fist (Fallout Supplement)

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Standard

1

PL 6 SEC 1/shot Unarmed (Simple Weapons Proficiency)

Damage 2d6 Magazine 25 Int
Critical 19-20 Size Small
Damage Type Bludgeoning Weight 7 pounds
Range Increment Purchase DC 12 TU/120 Caps
Rate of Fire Restriction Rare, West Coast

Description[edit]

The Big Frigger power fist from BeatCo uses small energy cells to power a kinetic damage emission device, dealing damage in a similar manner to the Super Sledge.

d20 Modern Rules[edit]

Weapon Mods/Variants[edit]

Extended Magazine, Energy
Recycler

Craft/Repair[edit]
  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The Big Frigger can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A Big Frigger can be repaired with mechanical parts with a Repair check. Alternatively, another Big Frigger can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other power fists for parts if the feat is possessed.



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