Berbalang (5e Creature)

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Small aberration, chaotic evil

Armor Class 14 (natural armor)
Hit Points 45 (8d6 + 18)
Speed 30 ft., fly 40 ft.

13 (+1) 12 (+1) 18 (+4) 11 (+0) 10 (+0) 10 (+0)

Skills Insight +2, Stealth +5
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Condition Immunities charmed
Senses darkvision 120 ft., passive Perception 10
Languages Deep Speech, Primordial
Challenge 2 (450 XP)

False Manifestation. The berbalang may enter a sleep-like state, during that time, a physical projection of the berbalang will appear next to it and is controlled by the berbalang until the image returns, the image is killed, or the berbalang is killed. The image can do whatever the berbalang can do other than create it's own false manifestation or cast mirror image and has the exact same statistics as the berbalang. If the manifestation is killed, the berbalang takes 20 psychic damage and cannot use false manifestation or mirror image for 24 hours. Also, a detect magic spell used within 30 feet of where the manifestation was killed will reveal a magical trail leading to where the berbalang cast it.

Innate Spellcasting. 1/day: mirror image.


Claw Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

A Berbalang

The berbalangs that roam the Prime Material Plane originated from the Astral Plane and seek painful memories to feast upon. They slake this hunger by consuming the corpses of the dead, although, those who have just been slaughtered by the berbalang will most certainly suffice.

Projections. Berbalangs, to avoid dying while searching for food, will often take up residence in an abandoned building or a dusty crypt and send manifestations to gather dead bodies for them to eat. To do this, a berbalang must enter into a trance and create a false projection of themselves. While they are doing this, they are unaware of their actual form's surroundings and someone can kill them this way by attacking their original form. However, a Berbalang will know if it is under attack and the physical manifestation will rush to it's body. Although a Berbalang will send out a projection rather than search for bodies itself, it would rather fight as the original form than it would as a projection so it can use it's innate spellcasting.

Memory Eaters. These foul creatures must eat dead flesh to gain memories which they take sustenance from. They would prefer the corpse of someone who lived a life of fear and grief over the corpse of an easy-going farmer. That is why they often pick adventurers as a target, knowing that the life of an adventurer is full of scares and one's companions may die in such a profession. But they aren't stupid and know that such a group of adventurers can be very strong and would sooner kill them in their sleep than fight fair.

Appearance. Berbalangs have thick mottled hides and leathery wings that enable them to fly away from battlefields and graveyards with a corpse in their claws. Their hideous forms are clothed in shredded rags if anything at all. And their terrifying visage haunts a victim's memories, giving the Berbalang more of a meal when they murder and consume them.

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