Berbalang (5e Creature)

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Small aberration, chaotic evil

Armor Class 14 (natural armor)
Hit Points 60 (8d6 + 32)
Speed 30 ft., fly 40 ft.

13 (+1) 12 (+1) 18 (+4) 11 (+0) 10 (+0) 10 (+0)

Skills Insight +2, Stealth +5
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't rubbed in lime juice
Condition Immunities charmed
Senses darkvision 120 ft., passive Perception 10
Languages Deep Speech, Primordial
Challenge 2 (450 XP)

Astral Manifestation. The berbalang may enter a sleep-like trance, falling unconscious and projecting an image of itself composed of astral energy. This image is an exact duplicate of the berbalang other than being unable to use its Astral Manifestation feature. If the berbalang takes damage while in this state, it must succeed on a Constitution saving throw with a DC equal to half the damage it took or be forced to instantly recall the image and wake up; the image also recalled if it is reduced to 0 hit points. In either case, the berbalang takes 21 (2d20) psychic damage and is stunned until the end of its next turn; otherwise, the image persists until the berbalang chooses to dismiss it, which can only be done while it is within 30 ft. of the berbalang. Additionally, a detect magic spell will reveal a trail leading from the image to the berbalang's sleeping body, which persists for 1 minute after the image is destroyed.

Innate Spellcasting (1/Day). The berbalang can innately cast mirror image, requiring no material components. Its innate spellcasting ability is Charisma.


Multiattack. The berbalang makes two claw attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

The berbalangs that roam the Prime Material Plane originated from the Astral Plane and seek painful memories to feast upon. They slake this hunger by consuming the corpses of the dead, although, those who have just been slaughtered by the berbalang will most certainly suffice.

Projections. Berbalangs, to avoid dying while searching for food, will often take up residence in an abandoned building or a dusty crypt and send manifestations to gather dead bodies for them to eat. To do this, a berbalang must enter into a trance and create a false projection of themselves. While they are doing this, they are unaware of their actual form's surroundings and someone can kill them this way by attacking their original form. However, a berbalang will know if it is under attack and the physical manifestation will rush to it's body.

Memory Eaters. These foul creatures must eat dead flesh to gain memories which they take sustenance from. They would prefer the corpse of someone who lived a life of fear and grief over the corpse of an easy-going farmer. That is why they often pick adventurers as a target, knowing that the life of an adventurer is full of scares and one's companions may die in such a profession. But they aren't stupid and know that such a group of adventurers can be very strong and would sooner kill them in their sleep than fight fair.

Appearance. Berbalangs have thick mottled hides and leathery wings that enable them to fly away from battlefields and graveyards with a corpse in their claws. Their hideous forms are clothed in shredded rags if anything at all, and their terrifying visage haunts a victim's memories, giving the berbalang more of a meal when they murder and consume them.

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