Beldum (5e Creature)

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Small construct, any alignment

Armor Class 16 (natural armor)
Hit Points 55 (10d6 + 20)
Speed 0 ft., fly 30 ft.

15 (+2) 14 (+2) 15 (+2) 14 (+2) 10 (+0) 10 (+0)

Damage Vulnerabilities fire
Damage Resistances psychic, cold
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands Common but can't speak it, telepathy 60 ft.
Challenge 1 (200 XP)

Immutable Form. The Beldum is immune to any spell or effect that would alter its form.

Constructed Nature. The Beldum doesn't require air, food, drink, or sleep.


Take Down. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


Light Metal. When the Beldum takes damage from a melee attack, it can reduce the damage by 4 (1d8) and be pushed back 5 feet.

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