Beaverfolk (5e Race)
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Beaverfolk look like beavers that learned to stand on two feet and gained a longer spine as they did so. They have two larger front teeth and strong jaws used for defense, attack and carpentry. There is little difference in looks between the male and female counterparts, so they use names to differentiate.
credit to StandingAtTheEnd on Imgur
Some people believe that Beaverfolk were created from beavers that were blessed with higher thought. The beavers eventually grew into a humanoid form and started interacting with other species. Despite this, most Beaverfolk don't worship any being and often have quite simplistic and possibly crude world views, with the years of history that are normally needed before a species starts having more complex thoughts as a whole missing from the Beaverfolk. They often ignored religious things for this reason, leading to some taking offense with Beaverfolk.
Beaverfolk society functions very similar to normal beaver Familes, but with many more Beaverfolk. Societies work to gether very fluidly and as such there is little infighting within settlements and between settlements. Most Beaverfolk become quite confused when seeing it for the first time in other races.
Beaverfolk Male names often have chittering or repeating sounds as well as using sounds that require their large teeth (such as 'th' or 't' or 's'). Female names are often tree species or the names of different woods
Male: Theserot, Tratser, Sartorer, Crasarot
Female: Birch, Ash, Oak, Beech, Chestnut
Ability Score Increase. Your Strength, Dexterity and Intelligence scores each increase by 1.
Age. Beaverfolk reach Maturity at 10 - 12 years of age and can live from anywhere from 50 to 80 years before dying of old age.
Alignment. Beaverfolk tend towards true neutral though can be any alignment. Evil Beaverfolk tend to be very rare even though it can happen due to seclusion from other races or their own race.
Size. Beaverfolk are often short but vary from 4 and a half feet to almost 6 feet tall. Your size is Medium.
Speed. Your webbed feet are perfect for water but not well suited for land. Your base walking speed is 25 feet and you have a swim speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Woodworker's instinct. You have proficiency in Woodcarver's tools
Large incisors. Your large front teeth are very strong and can be used for offense. Your unarmed strike does 1d4 + Strength piercing damage.
Molting fur. Every long rest you must spend 1 hour molting your fur. Your fur gives you resistance to cold damage.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages. You can speak, read, and write Common and Aquan.
Random Height and Weight
|4′ 5''||+3d6||79 lb.||× (1d6) lb.|
*Height = base height + height modifier