Beastkin (5e Race)
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“We’ve all heard the stories— but we shouldn’t jump to any conclusions.”
“I saw him with my own eyes, Ulric. A frog up to my shoulder and a bear quite bigger than yourself. We need to prepare ourselves for the worst.”
Ulric the Human scratches his beard. “I know how elves are raised, Lia. You cannot judge someone based on their background.”
Lia narrows her eye. “I can if I know they’re monsters.”
“Silence!” Ulric yells. “This is no time for hatred. If you think there is a threat, then we must find what we are facing before we jump to any conclusions!” Ulric lowers his voice. “There’s been rumors spreading, I’ve heard them too. But tell me, Lia. Who do you send in to take out a threat first? The scouts, or the flag bearer?”
“They are animals,” she argues. “They need to be hunted!”
“If we live in a society that would kill people who our different than us on sight, then perhaps we should be the ones who are hunted.”
—a conversation between Ulric Vladimir and Lia Evenwood, found after Lia was sent to jail for murder
<Race Name> Names
Ability Score Increase. Choose between your Strength and your Dexterity score. Increase one by 2, or both by 1.
Age. beastkin reach maturity around ten years old, and can live to be 80 or 90
Alignment. Many beastkin leans towards neutral because of their animal heritage, but many leans towards lawful as if to prove themselves to society.
Size. your size is dependent on your subrace
Speed. Your base walking speed is 30ft.
darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness if it were dim light. You can't discern color in darkness, only shades of gray.
Natural weapons. you have some sort of natural weapon on you, wether it’s a bears claws or a rat’s bite or even a frog’s poisonous spit. Your unarmed strikes do 1d4 damage, and the damage type and relevant modifier is dependent on your subrace.
Nature Magic. because of your animal heritage, you know the druidcraft cantrip. When you reach the 3rd level, you can choose between being able to cast goodberry, animal friendship, or fog cloud once and regain the ability to do so when you take a long rest.
Languages. You can speak, read, and write Common and Sylvan.
Subrace. You can choose to be either a Bear, Cat, Rat, Frog, or Lizard.
Ability Score Increase. your Strength score increases by 1, to a maximum of 20
Claws. Your natural weapons use your Strength modifier, and deal slashing damage. Because of your superior strength, your claws use a d6 for damage instead of a d4.
Size. Bear tend to be a little larger than humans, and way about 200 pounds more on average. Your size is medium.
Ability Score Increase. Your Charisma score increases by 1
Claws. Your natural weapons use your Dexterity modifier, and deal slashing damage.
Size. Cats usually tend to be somewhere in between humans and dwarfs. Your size is medium.
Climb. You have a climb speed of 20ft.
Ability Score Increase. Your Dexterity score increases by 1, to a maximum of 20
Bite. Your natural weapons use your Dexterity modifier, and deal piercing damage.
Burrow. You have a burrowing speed of 30ft.
Size. Rats are the smallest of beastkin, weighing about 55 pounds and about 3 feet high. Your size is small.
Ability Score Increase. Your Wisdom score increases by 1
Spit Poison. Your natural weapons use your Dexterity modifier, deal poison damage, and have a range of 10 ft.
Increased Jump. You can jump twice as high and far than normal.
Size. Frogs are usually 4-5 feet tall. Your size is medium.
Ability Score Increase. Your Constitution score increases by 1
Bite. Your natural weapons use your Strength modifier, and deal piercing damage.
Camouflage. Choose a type of terrain: Arctic, Coast, Desert, Forest, Grassland, Mountain, or Swamp. You can hide as a bonus action in that terrain.
Size. Lizards stand at around 6 to 7 feet tall. Your size is medium
Random Height and Weight
|′ ″||+||lb.||× () lb.|
*Height = base height + height modifier
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.