Beastkin, Variant (5e Race)

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Beastkin[edit]

Surrounded by hunters, a beastkin is finally cornered and trapped. Or so they think, until the rest of the tribe surround them, already transformed into powerful beasts, and the hunters become the hunted.

Physical Description[edit]

A beastkin typically looks very similar to a human, but has traits related to the animal they can transform into, typically in the form of ears, tails, and fur.

History[edit]

The history of the beastkin is one of prejudice, hatred and fear. Originally beastkin lived in complete isolation on hamlets or villages in difficult places to get to. As such, they and humans did not know of eachother, until eventually a human and a beastkin met by pure chance.

The beastkin were hunted and enslaved by the humans, due to the value of their skills and furs, and because of prejudice. Eventually, due to the kindness of a few, several beastkin managed to be freed, and went on to restart their tribes. Some time later, while looking for even more isolated places the humans would have difficulty finding, the beastkin discovered a special kind of stone they dubbed beaststones, in which they could store their animalistic inner power, and use them to transform into fierce beasts. With this power, and the power of a tribe's teamwork, they managed to avoid being hunted and enslaved. However, occasionally some so called "beastkin hunts" are successful, leaving many dead and splitting up tribes, leading to further breeding of hatred and fear.

Society[edit]

Due to the beastkin's history, they tend to avoid going out of their tribe and interacting with others, preferring to live a life of isolation and protecting their territory from invaders. Still, occasionally a beastkin decides they wish to explore the world, interact with other races, and know more about them. They may also be forced to leave their tribe due to specific circumstances, such as betrayal, attacks from other races, etc.

Beastkin who leave their tribes of their own wishes almost always decide to go back to their tribe after they've seen enough of the world, but may also stay away longer for several reasons, such as finding loved ones or getting involved in important quests. Much like all others, these beastkin rarely trust humans.

Beastkin Names[edit]

Beastkin have naming traditions similar to human's.

Male: Keaton, Yarne, Kaden

Female: Panne, Selkie, Velouria

Beastkin Traits[edit]

You are a humanoid capable of shapeshifting into a mythical animal.
Ability Score Increase. Your Dexterity score increases by 1
Age. Beastkin live much longer than humans, being capable of living for a few centuries. They reach maturity around the same age as a human.
Alignment. Beastkin can be any alignment, but have a tendency towards chaotic.
Size. Beastkin are the same size as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Acute Senses. You have advantage in perception checks based on hearing or smell.
Beast Transformation. You may use a bonus action to channel the power stored within your beaststone. If you do, you shift (change into your bestial form from your humanoid form) into a massive beast (determined and detailed by your subrace). You stay shifted for one minute, but this transformation may be canceled early using a bonus action. Your gear changes with your body into your bestial form (you cannot use items stored on your person while you are in your beast form). You may shift an amount of times equal to your proficiency bonus, then you must complete a long rest to regain all uses of this feature. If your beaststone is lost or broken, you must spend a long rest creating a new one. You can still speak while transformed.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. You must choose a subrace between taguel, wolfskin and kitsune.

Taguel[edit]

Out of all the beastkin, the taguel were the closest to extinction at the hands of enslavement and war. With only few survivors, they managed to repopulate enough to make small tribes, but are still the beastkin subrace with the lowest population. Due to this, the taguel are the subrace who trusts humans the least, and rarely leave their tribe, but may still do so if they have a greater sense of purpose, desire or duty.

KZ98iOy.png
Official artwork of the taguel Panne from Fire Emblem Heroes

Ability Score Increase. Your Dexterity and Wisdom scores each increase by 1.
Taguel Transformation. Taguel transform into bunny-like creatures larger than the average man. Your speed increases to 40 feet while shifted.
Natural Weapons. While transformed, your teeth and claws deal 1d4 piercing damage. You may use your Dexterity modifier instead of your Strength modifier for your attack and damage rolls with this unarmed attack.

Wolfskin[edit]

Wolfskin are quirky. They find beauty in the strangest of things that most would find repulsive, such as human bones, bug corpses, rotten food and other such things, which they tend to make collections of. A wolfskin tribe is much like a real wolf pack, living together like family. They may be courteous to outsiders if they are extremely polite and do not prove themselves a threat, but if one of the wolfskin is harmed or they sense danger, they will slaughter the outsiders without mercy, being extremely bloodthirsty in combat.

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Official artwork of the wolfskin Keaton from Fire Emblem Heroes

Ability Score Increase. Your Strength and Constitution scores each increase by 1.
Wolfskin Transformation. Wolfskin transform into large, bipedal wolf-like creatures, larger than any man. Your hide is very tough in this form: while shifted, your Armor Class is equal to 11 + your Dexterity modifier.
Natural Weapons. While transformed, your teeth and claws deal 1d6 slashing damage.

Kitsune[edit]

The kitsune are the most isolated of all beastkin, due to a fear of humans. Their fur is very valuable, and humans often skin them to sell it in black markets. They live in such isolation that few even know of their existance, and they kill any trespassers on sight. Young kitsune are full of energy and curiosity, while older kitsune might be more laid-back and cautious. The kitsune pride themselves in their natural beauty, as well as their ability to create illusions.

Kadenn-Neutral.png
Official artwork of the kitsune Kaden from Fire Emblem Heroes

Ability Score Increase. Your Charisma score increases by 2.
Kitsune Transformation. Kitsune transform into lean foxes, and it's said that older and more experienced kitsune can transform into foxes with nine tails.
Natural Weapons. While transformed, your tails deal 1d4 bludgeoning damage. You may use your Dexterity modifier instead of Strength modifier for your attack and damage rolls with this unarmed attack.
Illusionists. You know the minor illusion cantrip. Charisma is your spellcasting ability for it. You can use this feature even while transformed.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 8″ +2d10 120 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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