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Bearon (5e Race)
From D&D Wiki
"Large, hairy and grumpy beast men."
Bearon are large, humanoid ursus (bears) with front paws that have an opposable thumb and lack dangerous claws, sporting something closer to finger nails. They are more human looking than most human/creature hybrid. They do not have sharp teeth and cannot bite. They have fur on their bodies in varied patterns and have a bone structure that resembles their ancestors (Ursine Bears), despite walking almost permanently upright, just as other bipeds, they are significanly slower for their size, due to slightly stumped legs. A Bearon has skin that rivals that of orcs in toughness, making Bearon hard to injure. Bearon also have poor eyesight but a keen sense of smell. There are few distinguishing features between different Bearon with only mild variance of size and features, although they often have unique battle scars and a distinct under bite. Their fur is most commonly light brown, with black noses and darker brown along the legs and arms towards the paws. Bearon rarely wear armour for battle. Their skin is abrasive enough to gradually tear through tight fitting armor straps making the use of armor more difficult.
Once-upon-a-time, in a far-away kingdom, a young prince angered a powerful enchantress and she placed upon him a powerful curse that turned him into a frightful bear saying that only the love of a maiden, willing to accept him as he was, could transform him back to his real self. Even with his kingdom on offer, no maiden would accept him and no cleric or wizard seemed able to lift the curse. One day, a famous rogue was captured and brought before the prince for judgement of his many crimes, but when he said he knew a way to break the curse the prince promised him amnesty if it would work. When the rogue rudely suggested he have indecent relations with a grizzly bear in rather vulgar language, he was immediately beheaded, but the idea gnawed at the prince's mind. It grew until he went on a lone hunting trip and returned as a handsome man once more, never telling how he broke the curse.
Some months later, a mother grizzly bear gave birth to three cubs with much more humanoid features and intelligence. They bred with other bears which thinned the bloodline but eventually the humanoid bears gathered together and began to breed and grow in numbers only among themselves, solidifying their breed and becoming the new race of the bearon. Most can proudly trace their heritage back to one of the first three Cubs who are revered as ancestors.
Unlike regular bears, Bearon are quite a social race, living in tribal societies near rivers in the forests of colder climates. Never-the-less they have developed three distinct classes among their tribes which each trace their bloodline back to a different cub of the first three born. Marriage and matings between the classes are considered forbidden with a punishment of banishment or more commonly death. The breaking of any of their laws results in one of the three punishments of being clawed, banished or killed, with the few Bearon who do find their way into the wider society often those banished or fleeing a crime.
Some towns on the southern edge of the Bearon's home forrests are the common places that exiled Bearon end up and the townfolk there have become familiar with the Bearon, trading and hiring those few who find their way there and teaching them the common tongue together with the help of Bearon exiled before them. The exiles have even begun breeding together and raising families in the towns, although their population remails smaller than those exiled. The Bearon tribes themselves to not tolerate outsiders, killing or driving away any who venture into their territories. The Bearon's warrior nature often finds the exiled escorting caravans where individuals find their way to more distant lands.
Bearon tribe names are generally unpronounceable but townfolk often give them a name to describe some unique attribute or simply something bear related in their society from stories and folk tales afar.
Names: Ted, Scar-paw, Maw-burn, Bearington, Growley, Baloo, Cubby, Toby
Sir Bearington's own proud and mighty race of humanoid Ursus (Ursine Bears).
Ability Score Increase. Your Strength increases by 2 and your Constitution score increases by 1.
Age. Typically 15-30 years.
Alignment. Any but tend towards chaotic and neutral as outcasts.
Size. Bearons are typically 7'–8 ft. tall, 300–400 pounds. Your size is Medium.
Speed. Your base walking speed is 20 feet.
Rugged Hide. While not wearing armor, your armor class is 13 + your Constitution modifier. You may use a shield and still be granted this bonus.
Load Bearing. Your carrying and lifting capacity is doubled as though you were a Large creature.
Blurry Smell. You have advantage on Wisdom (Perception) checks which rely on smell, but have disadvantage on Wisdom (Perception) checks which rely on sight.
Speak to Bears. You can vocally communicate with bears.
Big Paws. You can wield oversized weapons (or Large weapons) as though you were a Large creature. You cannot wield light weapons.
Languages. You can read, write, and speak Common.