Battleship (5e Equipment)
Colossal watercraft (battleship, 860 ft. by 180 ft. by 170 ft.) Creature Capacity: 1 captain, 10 navigators, 100 gunners, 100 loaders, 400 passengers
ActionsArmament. The battleship has 9 280mm cannons and 80 light autocannons, each of which must be controlled by a different gunner. 280mm Cannon: Ranged Weapon Attack: +12 to hit, range 2/10 miles, one target. Hit: 330 (60d10) piercing damage. Hit or miss, each creature within 80 feet of the target must make a DC 20 Dexterity saving throw, taking 165 (30d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A 280mm cannon has the loading and Armor Piercing (-5) properties, and it deals double damage against objects. After firing this weapon, a loader must reload this weapon as an action before it can fire again. Each 280mm cannon comes with 60 shots. Light Autocannon: Ranged Weapon Attack: +X to hit, range 3,000 ft./9,000 ft., one target. Hit: 35 (10d6) piercing damage. This attack has the burst fire and armor piercing (-3) properties. Each autocannon comes with 2,000 rounds of ammunition. HullArmor Class 30
|
Battleships are a type of warship emphasizing large batteries of massive cannons that dominated naval warfare for decades before the invention of aircraft carriers. A typical battleship has a range of 16,000 miles with its maximum oil load of 9,000 tons. |
Back to Main Page → 5e Homebrew → Equipment → Mounts and Vehicles