Battle Elephant (5e Creature)

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Battle Elephant[edit]

Huge beast, any alignment


Armor Class 18 (plate barding)
Hit Points 126 (12d12 + 48)
Speed 40 ft.


STR DEX CON INT WIS CHA
24 (+7) 10 (+0) 19 (+4) 3 (-4) 12 (+1) 6 (-2)

Senses passive Perception 11
Languages
Challenge 7 (2,900 XP)


Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

War Beast. A creature riding or handling a cooperative elephant has advantage on Wisdom (Animal Handling) checks.

ACTIONS

Multiattack. The elephant makes two attacks: one with its gore and one with its stomp. In place of a stomp attack, it may make a trunk attack.

Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 23 (3d10 + 7) bludgeoning damage.

Trunk. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage. The target must succeed on a DC 10 Strength saving throw or be pushed back 10 feet and be knocked prone.


A particularly smart, mean elephant outfitted with armor and weaponry is truly a foe to be reckoned with. Charging battle elephants are a terror to behold.


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