Battle Born (5e Race)
From D&D Wiki
Battle Born are similar to any Medium sized race (creator's choice), they are a darker skin race and appear heavily scarred, even if they have never been injure, they like to heavily Pierce there bodies, and support a wild look in their eyes, like a man in the thick of battle. The scars on their bodies do not appear to hamper them in any way.
War Born are formed from the chaos and destruction of the battlefield. They care only for war. War Born are natural warriors and are known for surviving wounds that bring down human allies. Some war born are reported as being struck down only to rise and continue to fight while, as the reports say, "ignoring wound through almost pure rage and willpower until not even willpower can keep their hearts beating." War Born are known for slaughtering small armies almost single-highhandedly. Despite sounding like berserkers, many war born are expert tacticians and generals, laying down tactics and controlling the battle with but a few words.
Battle Born Names
Battle Born Traits
Rivers of blood. Piles of gore. Endless slaughter of enemies. All in a day's work for the War Born.
Ability Score Increase. Strength +8, Constitution +6, Wisdom +5, Charisma +4. Additionally all HD becomes 1d12 regardless of class.
Age. Battle Born do not have childhoods, thus are "born" adults. However, they usually spend the first 10 years in either a mindless rage or an almost blank stupor, afterwards suddenly seeming to gain a mind. They typically spend some time doing some profession before they suddenly start lusting for battle and adventure, usually around when they are 20. They can live to be 300, but typically die before then, usually during the first 30 years.
Alignment. War Born tend towards Chaotic Neutral, though a few can wrench themselves away from the need to fight and take other alignments.
Size. battle Born average 5-6' in height and 150-210 lbs in weight. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Warring Thoughts. Your thoughts sometimes contradict themselves, as such, some call you mentally unstable. You are vulnerable to psychic damage and have disadvantage on all Charisma checks except Charisma (Intimidation) checks.
Battle-master. Whenever, you attack a creature, if you are at full HP, you gain advantage on your attack roll.
Undying Warrior. As long as you have 1 hit point, you recover 5 hit points every turn. This ability increases by 5 per level.
Warrior by Trade. Choose a weapon type (long sword, battleaxe, dagger, etc.). You are proficient with that weapon type. Whenever you use a weapon of that type in battle, you gain +1 to attack and damage rolls.
Languages. You can read, speak, and write Common and one Exotic language of your choice.
Random Height and Weight
|5′ 2″||+2d10||110 lb.||× (2d4) lb.|
*Height = base height + height modifier