Baryonyx (5e Creature)
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Large beast (theropod), unaligned
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 12 (2d8 + 3) slashing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13).
If you hate crocodiles, then stay away from the territory of Baryonyx atroxus. This species of spinosaur is known for its extreme adaptability, feeling just as comfortable in a flooded cave system as they are in a coastal estuary. Baryonyx have even been seen crossing the Sea of Terthesys. They live in many environments but prefer a watery area for the fish. Their diets consist of literally anything that can fit in their jaws, from fish and mice to small dinosaurs and lost sauropod hatchlings. Baryonyx often works in groups called crews. These crews consist of the baryonyx's siblings, 14 years after hatching, the parents leave the sub-adult siblings to fend for themselves. Normally, a crew will consist of 2-6 individuals. Baryonyx will occasionally mix with other crews during mating season, the females will mate with a male from a different crew and will make a nest 2 weeks later. Then, her brothers will help raise the chicks and defend them from predators. Some big game hunters have been spotted with a crew of baryonyx following them around, though it is unknown how the baryonyx were tamed.