Barroth (5e Creature)

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Huge monstrosity, unaligned

Armor Class 16 (natural armor)
Hit Points 126 (12d12 + 48)
Speed 30 ft., swim 20 ft.

20 (+5) 8 (-1) 18 (+4) 4 (-3) 15 (+2) 10 (+0)

Saving Throws Str +9, Con +8
Skills Athletics +9, Survival +6
Damage Vulnerabilities cold
Damage Resistances fire
Condition Immunities frightened
Senses passive Perception 17
Challenge 12 (8,400 XP)

Charge. If the barroth moves at least 20 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 9 (2d8) damage.

Siege Monster. The barroth deals double damage to structures and buildings.


Headbutt. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 5) bludgeoning damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

A Barroth

The barroth is a large brute wyvern that lives in large mudholes and swamps/marshes. It has a very distinctive "crown" atop its head which is extremely durable. They prefer to simply be left alone and are solitary creatures. Their diet consists mostly of large insects and plants. They will meet any hostility with unforgiving violence.

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