Bardlock (5e Class)

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Bardlock[edit]

<!-Introduction Leader->[edit]

Creating a Bardlock[edit]


Quick Build

You can make a Bardlock quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity and the Constitution. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Bardlock you gain the following class features.

Hit Points

Hit Dice: 1d8 per Bardlock level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Bardlock level after 1st

Proficiencies

Armor: Light Armor
Weapons: Simple Weapons, hand crossbows,longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Wisdom, Charisma
Skills: Choose any five

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A Rapier or (b) a longsword or (c) a light crossbow and 20 bolts or (d) any simple weapon
  • (a) a scholar’s pack or (b) a dungeoneer’s pack or (c) a diplomat’s pack or (d) an entertainer's pack
  • Any musical instrument
  • Leather armor, any simple weapon, and two daggers

Table: The Bardlock

Level Proficiency
Bonus
Features Cantrips Known
1st +2 Otherworldly Patron, Pact Magic, Spellcasting, Bardic Inspiration
2nd +2 Eldritch Invocations, jack of All Trades, Song of Rest 2
3rd +2 Pact Boon, Bard College, Expertise 2
4th +2 Ability Score Improvement 3
5th +3 Bardic Inspiration, Font of Inspiration 3
6th +3 Otherworldly Patron, Countercharm, Bard College 3
7th +3 3
8th +3 Ability Score Improvement 3
9th +4 Song of Rest 3
10th +4 Otherworldly Patron, Bardic Inspiration, Expertise, Magical Secrets 4
11th +4 Mystic Arcanum 4
12th +4 Ability Score Improvement 4
13th +5 Mystic Arcanum, Song of Rest 4
14th +5 Otherworldly Patron, Magical Secrets, Bard College 4
15th +5 Mystic Arcanum, Bardic Inspiration 4
16th +5 Ability Score Improvement 4
17th +6 Mystic Arcanum, Song of Rest 4
18th +6 Magical Secrets 4
19th +6 Ability Score Improvement 4
20th +6 Eldritch Master, Superior Inspiration 4

<!-Class Feature->[edit]

<!-Class feature game rule information->

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<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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