Bantam Fomorian (5e Race)
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|A Fomorian (left) and a Bantam Fomorian (right)
(Wizards of the Coast ©)
The most hideous and evil of all the giants are the godless fomorians, who look almost as horrible as they act. Many have their eyes, noses, and mouths scrambled about their faces, or have arms and legs that greatly differ in size. Some produce horrible groaning noises whenever they attempt to breath. Despite this, they receive no sympathy, as their cursed appearance is fair punishment for their actions as a species.
The unevenness of fomorian limbs makes it near impossible for them to lift and throw boulders, which separates them from other giants. Additionally, their misshapen bodies have trouble fitting into clothes and armor. However, since their eyes, ears, noses, and mouths cover a wider range on their face, they are significantly more perceptive than most giants.
Even more distinct from the giantkin are the bantam fomorian, a group of fomorians whose mutations caused them to shrink in size, making them not much larger than an orc or a goliath. This unfortunate bunch does not truly belong in the human or giant categorizations, making them nature's odd one out.
Long ago, fomorians were well known for their beauty, ability, and brilliance. They were both respected and feared, as their talents were equally matched by their strength. Unfortunately, their hunger for power and control led to the downfall of their physical perfection.
After a failed invasion of the Feywild, with the intention of conquering its inhabitants, the fey came together and fought as one. With their combined power, the fey defeated the fomorians and bestowed upon them a terrible curse. Along with warping the fomorians into grotesquities, the fey stripped them of their magic and intelligence. Ashamed of their appearances, the fomorians fled to the shadows, where they have since been plotting their revenge on the fey.
After the effects of the fey curse, the fomorians had but one last trace of their magic ability remaining. Using a power they refer to as the evil eye, they can share a fraction of their curse with other creatures, giving a small preview of the pain they have felt for ages.
Fomorians live in large, dark caves in the Underdark. Having close proximity to food, water, and other resources, along with an army of slaves for labor, fomorians have no real reason to step into the light. Slaves who fail to keep up with demands are killed and eaten. Because of their wicked nature, the biggest and strongest fomorians assume leadership, and do not hesitate to challenge those in opposition. These leaders often decorate their caves with the bodies and blood of their enemies.
With their wicked hearts filled with greed, fomorians are not to be trusted. They seek out allies only for personal gain, and turn on friendly creatures as soon as they are no longer needed. Even the leaders of most packs find it in their nature to turn on the other fomorians.
Bantam fomorians, unable to assert dominance over their fully grown brethren, often stick together in their own small groups, taking control of smaller or less convenient neighboring caves. Regardless of the slight separation between the larger members of the species, bantam fomorians take up the same practices in their own homes.
Bantam Fomorian Names
Large and powerful in nature, fomorian names demand attention when spoken aloud.
Male: Dushara, Kotba, Gaya, Balshin, Kos, Hubal, Obador, Nabatan, Edomar, Zuda
Female: Monat, Ellit, Uza, Hegra, Kaba, Isi, Togaris, Shakawn, Tychee, Kirbet
Bantam Fomorian Traits
A smaller variety of a giant species
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Fomorians reach maturity by age 50, and have an approximate lifespan of 300-400 years.
Alignment. Seething with hatred and longing for revenge on the fey that cursed them, most fomorians grow up to be evil. However, if they distance themselves from their clans at an early age, they may also be neutral, but good is rare. They are either chaotic or neutral, but almost never lawful as they do what they want with no regrets.
Size. Once mature, bantam fomorians can stand anywhere from 7 feet to 9 feet tall, and range from 250 to 400 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Superior Darkvision. Having been born in the Underdark, fomorians have adapted to seeing without bright light. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.
Sunlight Sensitivity. While in sunlight, the fomorian has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Born in Shadow. You have proficiency in the Stealth skill.
Seeking Vengeance. When you deal damage to a creature with the fey creature type, you can deal an additional 1d8 damage of the same type. You regain use of this trait when you complete a short or long rest.
Deformed. Your hideous appearance makes you proficient in the Intimidation skill.
Evil Eye. As an action, you can magically force a creature that you can see within 60 feet of you to make a Charisma saving throw or take 2d8 psychic damage on a failed save, or half as much damage on a successful one. The DC for this saving throw is equal to 8 + your proficiency bonus + your Charisma modifier. The damage increases to 3d8 at level 6, 4d8 at level 11, and 5d8 at level 16. You may use this feature once, and regain use of it when you complete a long rest.
Languages. You can speak Common, Undercommon, and Giant. You cannot read or write.
Random Height and Weight
|6′ 10″||+2d12||250 lb.||× (1d6) lb.|
*Height = base height + height modifier