Banshee (5e Race)

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Banshee[edit]

Physical Description[edit]

Banshee

Banshee are Undead Fey, so their appearance can range drastically. As they are Fey-like in appearance, they assume the form of a beautiful woman, typically wearing a shroud or veil, with long hair in shades of reds and silvers. Their eyes have an ethereal glow to them and they always seem forlorn.

Common Banshee Names[edit]

Female: Aithne, Aisling, Brighid, Fiona, Fianna, Niamh, Nym, Órlaith, Onóra.


Banshee Traits[edit]

Ability Score Increase. Your Wisdom score increases by 2 and your Charisma score increases by 1.
Age. Banshee are created from the earth of places of great power, such as a Faerie Hill, a battlefield or a place where ley lines intersect. As such, they do not age.
Alignment. Due to their Fey nature, they lean towards Chaotic alignments.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.
Deathless Nature. As one of the Undead you gain the following benefits.

  • You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
  • You don't need to eat, drink or breathe.
  • You do not die of old age and cannot be aged magically.
    Sorrowful Wail. As an action, you can scream at your foes, causing them to feel a sense of impending doom. Any creature within a 20ft radius must make a Charisma saving throw equal to 8 + your Wisdom modifier + your proficiency bonus. A creature who fails the saving throw takes 2d6 psychic damage and is stunned until the end of their next turn as they are struck with the fear of what they believe is their imminent demise. A creature who succeeds on the saving throw takes half as much damage and isn’t stunned. This damage increases to 3d6 at 6th level, 4d6 at 11th level and 5d6 at 16th level. You can’t use this feature again until you finish a long rest.
    Ethereal Form. Thanks to your ethereal form, certain advantages and limitations have been granted to you. You may now move through any creature or object as if it were difficult terrain, taking 1d10 force damage if you end your turn inside a creature or object. In exchange, you can only carry ten specific items on your person, of which you must spend 8hrs trying to incorporate said items into your ethereal form with any kind of armor equipped taking up four of these limited item slots. It'll take another 8hrs to remove an item from your form, the item returning to its original physical form once done so and freeing up an item slot
    Languages. You can speak, read, and write Common and Sylvan.


Height and Weight[edit]

They are usually the same height and as humans, though tend to lean towards the extremes. Weight wise they lean towards being slim, due to their Fey nature.


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