Baneful Waters Shikigami (Jujutsu Kaisen Supplement)
Baneful Waters Shikigami[edit]
Huge swarm of Large monstrosities (Shikigami), unaligned Armor Class 19 (Natural armor)
Saving Throws Str +13, Dex +9 Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. However, if these creatures were in a life-and-death situation (less than half their maximum hit points), they gained the ability to see the Shikigami. Cursed Energy. The Shikigami has 40 cursed energy that it can use to fuel it's abilities. Its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The Shikigami regains 1 cursed energy at the beginning of its turns. Magical Weapons. The Shikigami's attacks are considered magical. Swim Through Earth. The Shikigami can swim through earth and stone as if it were water. While doing so, the Shikigami doesn't disturb the material it moves through. If the Shikigami escapes melee range by diving into the waters, it provokes opportunity attacks as normal, but if it's already submerged it doesn't provoke opportunity attacks. ACTIONSMulti Attack The Shikigami makes 2 attacks, 1 with its strike and one with its bite. Strike. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) Bludgeoning damage. Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) Piercing damage. Water Jet (4 Cursed Energy). The Shikigami may move up to half its movement speed without provoking opportunity attacks. When it does so, it can move through a creatures space to force them to make a DC 20 Dexterity saving trow. On a failure they take 14 (4d6) bludgeoning and 10 (4d4) cold damage. On a succes they talk half damage. A creture cannot be subject to this saving throw more than once per use of this feature. Wave Crash (7 Cursed Energy).' The Shikigami creates a wave of water in a 25ft cone in front of it. Every creature inside the cone must make a DC 20 Strength saving throw. On a failure they take 27 (6d8) cold damage and 14 (4d6) Bludgeoning damage and must make a DC20 Constitution saving throw, being Chilled for 1 minute on a failure. On a success they take half damage and do not make the Constitution saving throw. Creatures can remake the Constitution saving throw at the start of their turns to end the condition on a success. Water Bomb (10 Cursed Energy, Recharge 5-6) The Shikigami creates an orb of water above itself and throws it down within 30 feet. All creatures within 15 fett of the water bomb must make a DC 20 Dexterity saving throw. On a failure they take 55 (10d10) cold damage and are Chilled for 1 minute. Creatures can make a Constitution saving throw at the start of their turns to end the condition on a success.
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The Baneful Waters Shikigami is a swarm of Sea dragons that is submerged in a body of water. This Shikigami is very strong and has the power in its numbers. Not Canon The Baneful Waters Shikigami is not an official Shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in the absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |
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