Ball of Blades (5e Creature)

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Ball of Blades[edit]

Large construct, unaligned

Armor Class 18 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 40 ft

20 (+5) 15 (+2) 20 (+5) 3 (-4) 7 (-2) 1 (-5)

Saving Throws Str +10, Dex +7
Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft., passive Perception 8
Languages understands the languages of its master, but can't speak
Challenge 14 (11,500 XP)

Aggressive. As a bonus action, the ball can move up to its speed toward a hostile creature that it can see.

Immutable Form. The ball is immune to any spell or effect that would alter its form.

Magic Resistance. The ball has advantage on saving throws against spells and other magical effects.

Magic Weapons. The ball's weapons attacks are magical.

Trampling Ball. When the ball moves, any creature whose square it moves though must succeed a DC 20 Strength saving throw or be pushed 5 ft. away and knocked prone.

Rampage. When the ball reduces a creature to 0 hit points with a melee attack on its turn, the ball can take a bonus action to move up to half its speed and make a blade attack.

Roll Out. When the ball moves through a creature's range and provokes an opportunity attack, the creature has disadvantage on the attack. The ball can also use the dash or disengage actions as a bonus action.


Multiattack. The ball either makes a four blade attacks.

Blade. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 12 (1d12 + 5) slashing damage.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) bludgeoning damage.

Blade Storm (Recharges on a 5-6). The ball unfurls its blades and spins around rapidly in place. Each creature within 15 feet of it must succeed a DC 20 Dexterity saving throw. On a failed save, it takes 31 (4d12 + 5) slashing damage and is bleeding for one minute, unless it is a construct or undead. While bleeding, the target takes 9 (2d8) damage, until either the effect ends or the creature is healed. On a success, it takes half damage and is not bleeding.

The construct known as a ball of blades is exactly as it sounds: it's a large sphere that opens to reveal an armory's worth of blades. These massive constructs are swift attackers that are generally created either as guardians of winding hallways or as shock troops in armies that use constructs.
Constructed Nature. An ball of blades doesn't require air, food, drink, or sleep.

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