Baku (5e Creature)

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Large fey, neutral good (95%) or neutral (5%)

Armor Class 16
Hit Points 75 (10d10 + 20)
Speed 40 ft.

17 (+3) 15 (+2) 14 (+2) 13 (+1) 16 (+3) 19 (+4)

Saving Throws Wis +6, Cha +7
Skills Insight +6, Perception +6, Stealth +5
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses truesight 60 ft., passive Perception 16
Languages Sylvan, understands Common, but cannot speak it
Challenge 5 (1,800 XP)

Eater of Nightmares. When the baku is subjected to a Wisdom saving throw against an effect that would cause it to become frightened, it instead heals hit points equivalent to the effect's DC or the damage, if any (whichever is higher). If it is at its hit point maximum, it gains an equal amount of temporary hit points instead. Each friendly creature within 30 feet of the baku has advantage on Wisdom saving throws against being frightened.

Fey Nature. The baku adds its Charisma modifier to its AC (included in the statistics).

Pounce. If the baku moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the baku can make one tusk attack against it as a bonus action.


Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Fey Connection. The baku magically enters the Feywild from the Material Plane or vice versa.

Invisibility. The baku magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the baku wears or carries is invisible with it.

The mysterious, reclusive creatures known as baku are an unusual mishmash of various animals: the creature has the head of an elephant, eyes of a rhino, paws of a tiger, and the tail of an ox. These strange creatures are fey in nature and are almost universally benevolent, traveling between the Material Plane and Feywild all-around consuming the nightmares of those who are troubled by them. A person, in particular a child, may call upon a baku for assistance by repeating three times, "Baku, come eat my dream." Once this is done, the baku will come into the individual's room and devour their nightmare, resulting in sound sleep. However, should the baku remain hungry, it may also devour their hopes and desires as well, leaving them to live an empty life, causing them to lose any ambition in their life.

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