Bag of Wizards (5e Equipment)

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Wondrous item, very rare

This thick woven cloth bag is tied shut with a rope. Its contents are lumpy and moving.

When the bag is opened, you can use an action to remove one of 7 wizards from the bag at random, rolling 1d8 to determine which wizard you pull from those shown below. If you roll the number 8, or any die roll that's associated with a wizard that's already been used, reroll. Note that wizards that died while in the bag can still be retrieved, their corpse vanishing 10 minutes after being pulled out. When a wizard is removed from the bag, it will be charmed by you and obey your commands, but will disappear after 10 minutes. All of the wizards are non-sentient, and have Intelligence scores of 3. However, when casting spells their Intelligence score is treated as 11 instead. If the bag is opened and unattended, roll 1d6 every minute. On a 1, a wizard will wander out of the bag on its own accord, in which case it will act unpredictably, not charmed by anyone. The wizards can cast their spells with only somatic components.

Each wizard resembles a small, bipedal kitten with an oversized head and disappears after 10 minutes or when it dies.

Small construct, neutral


Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 13 (+1) 10 (+0) 11 (+0) 10 (+0) 10 (+0)

Condition Immunities charmed
Senses passive Perception 10
Languages the languages of its creator
Challenge — (— XP)





1: Magog the Wizened

This grey, long-haired tabby speaks solely in self congratulatory phrases, playing up his many alleged accomplishments, speaking in third person, all while throwing more and more elaborate honorifics before his name. He knows the mage hand, prestidigitation, and minor illusion cantrips. He does not have any spell slots.

2: Gigglesnort the Valid This tall scraggly orange kitten of unknown breed mostly laughs and sings nonsensical lyrics. He can cast the following spells:

Cantrips: vicious mockery
level 1 (2 slots): hideous laughter, charm person
level 2 (1 slot): knock

3: Vladmilla the Cursed

This pitch black cat does not talk at all but simply stands around, looking aloof. She can use an action to reanimate a Small or Medium sized humanoid within 60 feet as a zombie that lasts until Vladmilla is defeated or disappears. She also knows the acid splash cantrip.

4: Jorgen the Arcane

This sphynx cat wearing wool robes speaks entirely in nonsensical "spell words" such as "Abracadoodle!" with rhythmic cadence and rhymes. He knows the following spells.

He can also cast the bestow curse spell once, but when doing so he can only curse people with madness. This curse lasts until dispelled.

5: Blasticlese the Exploder

This Russian Blue cat appears to have a large moustache. He has twice as many hit die as the other wizards, and carries a battleaxe. He is proficient in battleaxes and can wield it without penalty despite being small sized. Blasticlese mostly talks in "Hos" and "Hrms." He knows the following spells:

He can also cast the heroism spell once.

6: Verauld the Dirty

This moss-tinged elderly ragdoll cat is missing half a leg, with a tiny wooden peg instead. She mostly talks in cackles and laughs. She knows the following spells:

7: Bob

This cat is not a wizard, but is instead a perfectly ordinary bobcat, using the statistics of a lion. Unlike the others, Bob is not a construct, not charmed, and will not disappear after one minute passes.


If the bag is submerged in water for over a minute, all wizards in the bag will die. The bag can also be used as a bludgeoning weapon that deals 1d6 damage, but if you roll a 1 to hit, one of the wizards in the bag dies at random.


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