Baelnorn (5e Class)

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Divine Ritual[edit]

Becoming a baelnorn is a sacred oath of undeath. Instead of using a vile ritual that demands the sacrifice of a living sentient being and bodily mutilation, the ritual used to become a baelnorn is a deal between a deity and the one undergoing the ritual.


Prerequisites. To qualify for multiclassing into the Baelnorn class, you must meet these prerequisites: 10th level or higher in a full caster class and at least 15 Intelligence, Wisdom or Charisma.

Proficiencies. When you multiclass into the baelnorn class, you gain the following proficiencies: History, Religion

As a Baelnorn you gain the following class features.

Hit Points

Hit Dice: 1d8 per Baelnorn level
Hit Points per Level: 1d8 (or 5) + Constitution modifier per Baelnorn level


Level Proficiency
1st Spellcasting, Blessing of the Divine, Oath of Undeath
2nd Pure of Sight
3rd Rejuvenation
4th Becoming Undeath
5th Lasting Undeath


At 1st level, your spellcasting continues to progress as if you were still taking levels in the prerequisite class using the same spell list available to the prerequisite class. This continues in the 2nd, 3rd, 4th, and 5th levels.

Blessing of the Divine[edit]

At 1st level, while undergoing the ritual of becoming a baelnorn is gifted with increased vitality and greater access to knowledge. You are now proficient with Constitution saving throws and gain proficiency in Arcana (Intelligence). If you already have proficiency in Constitution saving throws or Arcana (Intelligence), you now add twice your proficiency bonus.

Oath of Undeath[edit]

At 1st level, you have taken an oath to a deity to grant you undeath as you progress. You can continue gaining levels in this class as long as you maintain your oath with the deity. If you break the oath, your body is destroyed by divine retribution and cannot be resurrected by any means.

Pure of Sight[edit]

At 2nd level, you gain vision of absolute purity. You now have truesight out to 120 feet.


At 3rd level, your sacred oath with a deity has come in to effect. Your body can now rejuvenate after death. Upon reaching zero hit points, the deity you made your sacred oath has the option to give your life back to you in another place in their domain. As long as you have kept your oath to the deity granting you undeath, you are resurrected in 3d10 days as if having had the Resurrection spell cast upon you.

Ability Score Increase[edit]

When you reach 4th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Becoming Undeath[edit]

At 4th level, your creature type becomes undead. You no longer require air, food, drink, or sleep, though you must still rest to restore your energy. In addition, you have resistance to cold, lightning and necrotic damage; immunity to poison damage; and immunity to the poisoned condition.

Lasting Undeath[edit]

At 5th level, you have fully become undead furthering your prowess. Baelnorn appeared largely as they did in life, though an immediate clue to a baelnorn's nature was the existence of shriveled and wrinkled skin turning slightly translucent over time. Some of the oldest baelnorn seemed to have little more than the hint of body, hair, and skin around their skeletons. Unlike liches, this was the extent of their degeneration, and they did not fall into loose piles of bones. You now take no damage from nonmagical attacks and are immune to the following conditions: charmed, exhaustion, frightened and paralyzed. In addition, you have advantage on saving throws against any effect that turns undead.

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