Badger Lord (5e Race)

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Badger Lord[edit]

"This is not your fight. This one was written long ago on the wall behind my father. It must be." - Boar the Fighter, Mossflower

Physical Description[edit]

Badger Lords are larger versions of your everyday badger, standing and walking like that of a person. Their physiology is otherwise exactly the same as your everyday badger other than their stronger builds, allowing them to do everyday business among people.

History[edit]

Badger Lords emerged from the Feywild decades ago, and in that time they have spread across the world, seeking out caverns and mountains within which to practice their forgecraft. However, as time has gone on, they have left their caves and mountainous homes and lived among more civilizations and people, leading them to adapt to their new civil environments.

Society[edit]

Badger Lords live in small family groups, most often as a mated pair of male and female, one or two elders and a child. They almost never join forces with other Badger Lord families, even in battle. Within the family, however, they have strong bonds doing whatever they could for even a single member of their family. When two families or more do meet, such as when one finds new territory near another, they tend to slowly join together. The exception is when young females of one family are cast into the wild at their thirtieth birthday, to find a mate in another family. Families often attempt to fulfill the prophecies scratched by their ancestors into the walls of their dwellings.

Badger Lord Names[edit]

Badgers are often named after weapons, metals, and ferocious animals of their homeland. However, some take on names given to those within the civilizations they live in.

Male: Boar, Tiger, Wolf, Sunflash, Greattree, Clein, John, Aaron

Female: Silvermace, Goldenaxe, Gem, Bronzeflail, Mooncave, Susan, Alisha, Maribel

Badger Lord Traits[edit]

Titanic versions of badgers - based on the Badgers of Redwall.
Ability Score Increase. Your Constitution, and Wisdom scores increase by 1.
Age. Male badger lords can live up to as much as 300 years. Females live up to 275 years. They reach maturity at 25.
Alignment. Badger lords are almost always neutral or good with a tendency towards chaotic alignments, but some may be lawful, depending on the prophesies they are called to fulfill, while others may simply live by the laws of the civilization they live in.
Size. Badger lords tend to be around 2-3 feet. Your size is Small.
Speed. Your base walking speed is 25 feet and a burrow of 20 feet.
Thick Hide. You are covered in thick hide which helps or has helped you survive. While you are not wearing any armor, your Armor Class is equal to 11 + your Dexterity modifier.
Excellent Sniffer. You have advantage on Wisdom (Perception) checks regarding smell.
Languages. You can speak, read, and write Common and Sylvan or one common language of your choice.

Honi[edit]

Ability Score Increase. Your Charisma score increases by 1.
Angry Lil' Bugger. Your infamy as a subrace of badger lords has left people weary of your temper and aggression. You are proficient in the Intimidation skill.
Honi Badger Don't Care. You have advantage on saving throws against being frightened.
I'll Cut You. You have proficiency in one martial weapon of your choice.

Uro[edit]

Ability Score Increase. Your Charisma score increases by 1.
Civility. You are proficient in the Persuasion skill.
Finer Taste. You have proficiency in one instrument of your choice.
Money Maker. You have advantage on Investigation check in relation to finding gold.

Ameri[edit]

Ability Score Increase. Your Constitution increases by one.
Sharp. Your claws give you the ability to make an unarmed attack equal to 1d4 slashing damage.
Warm Fur. Your fur has kept you warm through many a winter. You have resistance to cold damage.
Mountain Forge. You have proficiency with smithing tools.

Random Height and Weight[edit]

Table: Badger Lord Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
3′ +3d6" 60 lb. 1d4 x (3d6) lb.

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