Baaz Draconian (5e Creature)
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Medium dragon (draconian), chaotic evil
Death Throes. When the draconian dies, it turns to stone instantly. If an opponent dealt the killing blow with a piercing or slashing weapon, that opponent must succeed on a DC 11 Dexterity saving throw or the weapon that hit the draconian is stuck fast and can't be removed. The dead draconian remains petriﬁed for 1d4 rounds, then crumbles to dust, freeing any weapon that was stuck within it. Items that were in the draconian's possession are not affected by the sudden petriﬁcation and later dissolution.
Disease Immunity. The draconian is immune to all diseases.
Draconic Heritage. Magic can't put the draconian to sleep.
Glide. The draconian can use its wings to glide, negating any falling damage from any height. It can travel horizontally up to four times the vertical distance it descends.
Inspired by Dragons. When under the command of a dragon, the draconian has advantage on all attack rolls and saving throws.
Magic Resistance. The draconian has advantage on saving throws against spells and other magical effects.
Multiattack. The draconian makes two attacks: either two claw attacks (if the baaz is not wearing a shield) or a longsword attack and a bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used in two hands.
Baaz are the least powerful and most plentiful draconians. Created from the eggs of brass dragons, they were the first draconians to appear on Krynn.
Draconic Regalia. Baaz so enjoyed the regal dress of the Dragonarmies that many of them continue to wear it today. Leather collars and breastplates studded with iron are common, as are layered metal leggings. Since this apparel is poorly kept, it is primarily for decoration, offering little in the way of protection.
Lowly Draconians. At the bottom of the draconian social order, baaz tend to be chaotic in nature and self-serving when they can get away with it. During the War of the Lance, they served as common foot soldiers and were routinely assigned the most dangerous and least appealing duties. Their superior officers, along with members other draconian races, made no effort to conceal their contempt for the baaz, humiliating them at every opportunity. The baaz deeply resented this treatment, a feeling that still lingers.
Lawless Roamers. Bands of baaz lair in abandoned buildings of all kinds. Because of their talents in disguising themselves, they sometimes live unnoticed in abandoned buildings in the center of human settlements. Baaz have a particular affinity for deserted inns and taverns.
Grudgingly Accepted. Because the baaz were responsible for more human deaths during the War of the Lance than any other draconian race, humans hunt them mercilessly. Since the end of the war, the baaz have won grudging acceptance from other draconians, but relations are strained; the baaz and the kapaks, for instance, remain bitter enemies.