Azure War Lizard (5e Creature)

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Azure War Lizard[edit]

Huge monstrosity, lawful neutral

Armor Class 19 (natural armor)
Hit Points 218 (19d10 + 114)
Speed 50 ft.

26 (+8) 13 (+1) 22 (+6) 5 (-3) 15 (+2) 8 (-1)

Skills Perception + 6
Damage Immunities cold
Senses blindsight 10 ft., passive Perception 16
Languages understands Common and Primordial but can't speak
Challenge 11 (7,200 XP)

Siege Monster. The azure war lizard's weapon attacks deal double damage to objects and structures.

Trample. The azure war lizard can move through the space of a creature or object of Large size or smaller, and it does not treat such creatures as difficult terrain. If the azure war lizard moves through a creature's space, the creature must make a DC 17 Dexterity saving throw or take 17 (3d10) bludgeoning damage and be knocked prone. A creature can only be made to make this save once per round.

Amphibious. The azure war lizard can breathe air and water.


Multiattack. The azure war lizard makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 8) piercing damage.

Water Cannon (Recharge 5-6). Ranged Spell Attack: +10 to hit, range 150 ft., one target. Hit: 33 (6d10) bludgeoning damage and the target becomes soaked. Hit or miss, the bolt of water then explodes. The target and each creature within 15 feet of it must succeed on a DC 17 Dexterity saving throw or take 6d10 bludgeoning damage and become and become soaked.

Azure war lizards are magical experiments created to harness the destructive power of elemental water. They are squat and compact despite their huge size, and heavily armored with natural armor plates. Well-disciplined and ably receptive to orders, they easily integrate into an organized force.

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