Azure (5e Race)
From D&D Wiki
|“||It's quite amazing, how seeming they can be. The term humanoid for them is just that dry sack on the outside. Inside, they're a freakish stomach, and only that alone.||”|
Azures are strange beings that are essentially a single cavernous form condensed into a humanoid shape. On the outside, an azure has a human-like body structure, with two arms, two legs, and three fingers or toes at the ends of each. Their skin is greyish, with slight tints of blue, and their chest protrudes, connected to their sturdy, extruded clavicle. What is notable is that azures lack facial features despite having a head. At the bottom of the sides of their chin, where the human jugular would connect, are two small holes through which their feeler tentacles slither in and out. These tentacles, as well as their insides, are a blue color, which is what azures derive their names from. They use these feelers in the place of other senses, and these incredibly sensitive feelers can smell and taste as well as sense vibrations in the air, allowing azure to "see."
These creatures are usually all naked. This is because along the middle of their body runs a slit which allows them to open their body. When they do so, they expose what is their mouth, that is, pretty much their entire body. Blue membranes cover the inside and a potent acid rests at the bottom of their gullet. In a way, they are a walking pitcher plant. They can there eat a lot at a time, and even use their acid against enemies.
The azure are by no means natural to this world. It is believed they are one of the many Far Plane influences that pervaded into the world after the breaking of the Living Gate. They are aberrations like the illithids, and with a voracious appetite. Some say they are the alien equivalent of something like a maw demon. Their forms are less sinister though, and this allows them to easily blend in better among humanoid races with some clothes. It is known that throughout history, they have been known to swallow a lot of living things, whatever they could find really. It was not until later that verbal contact was established with these beings, and their underground cave nests were discovered. Since then, they have come to be seen as intelligent alien freaks rather than just freaks.
The nests of the azure lie deep in caves. Kobolds and other creatures know them by their signature blue slime, which drools from their midline opening. Azures are highly private creatures, living together only for survival. Each one mainly thinks only of themselves, and their appetite shows, as they will engulf food whole so there is none left for others. As they reproduce asexually, things like family and interpersonal relationships seem odd and even absurd to them. Their biggest maxim is just to eat and never starve. Needing to feed others is a luxury none wish to pay.
Outside, the azure are wise to hide themselves with obscuring cloaks often, though not all care to disguise themselves. Humans and fey tend to see them as abominations which should not be. They are also sometimes viewed as a nuisance due to their propensity to even rifle through people's trash and steal food. Those more restrained tend to work for food rather than money. As such, they rarely ever stay in places since they usually don't have money. They also stay away from areas of starvation and abject poverty.
Even the name azure is actually a translation from their own language. Azure language is telepathic and so their names will sound rather normal and fluid when in reality the pronunciation may sound like a bunch of slurping noises. They do not have concepts of gender.
Names: Sagaralath, Argyle, Uthrish, Lioreth
Azure Traits Aproved
The blue stomach people
Ability Score Increase. Your Constitution score increases by 2.
Age. The azure mature around at around 23 years. This is fine since they can live to be nearly 300 years old.
Alignment. They think only of feeding themselves mostly, making them largely chaotic.
Size. Azure grow in relatively uniform sizes. They average at around 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Blindsight. You do not see with eyes, but feel with your tentacles. You have a blindsight range of 60 feet but are blind outside this radius.
Alien Being. Your creature type is aberration instead of humanoid for the purposes of spells and effects.
Strong Digestion. You are immune to being poisoned and diseases through food and drink you ingest.
Boundless Gluttony. You want to eat more, and you need to. You require twice as much food and water per day as a normal creature your size.
Acid Gullet. You can spit a powerful bout of acid at enemies. As an action, you regurgitate acid, engulfing creatures within a 15 foot cone from you. Creatures in the area of the cone must make a Dexterity save against a DC of 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 acid damage on a failed save, and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use your acid gullet, you must finish a short or long rest before you can do so again.
Telepathic. You can communicate telepathically with any creature you within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. A creature without telepathy can receive and respond to your telepathic messages but can't initiate or terminate a telepathic conversation. For the purposes of spellcasting, you can make slurping noises to fulfill verbal components.
Languages. You can read, and write Common.
Random Height and Weight
|5′ 9″||+1d8||110 lb.||× (1d6) lb.|
*Height = base height + height modifier